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How critical is equipment?
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<blockquote data-quote="Harmon" data-source="post: 3120037" data-attributes="member: 24357"><p>A lot of GMs (myself included) like to restrict magic for a little while so that it will force the PCs to think instead of over power the monsters. Not sure if that is the case with your GM, but one never knows.</p><p></p><p>My suggestion- talk to the GM, do not complain or bitch about it, just mention that you want some magic weapons for the party. Ask if you guys have missed anything, as well as- when all the monsters are dead in the "dungeon" search it from top to bottom. When you come to a monster like you did in your last campaign that no one can hurt (I am assuming that part as it seemed to be what you have implied) then play out the scene to the best of your ability- should your character die then make a new one.</p><p></p><p>I have a character right now reaching for 12th lvl that was 9th and had no magic weapons, a +1 Mythral Chain Shirt, and a few trinket magic items when we ran into a golem none of the PCs could do anything to it (3e DR) because no one could roll max and get even a single point through. An NPC had to kill it while we watched, at the time I was mad, but soon there after I had enough money to magic a bow and his sword.</p><p></p><p>Take care, and have fun, that is what its about. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Harmon, post: 3120037, member: 24357"] A lot of GMs (myself included) like to restrict magic for a little while so that it will force the PCs to think instead of over power the monsters. Not sure if that is the case with your GM, but one never knows. My suggestion- talk to the GM, do not complain or bitch about it, just mention that you want some magic weapons for the party. Ask if you guys have missed anything, as well as- when all the monsters are dead in the "dungeon" search it from top to bottom. When you come to a monster like you did in your last campaign that no one can hurt (I am assuming that part as it seemed to be what you have implied) then play out the scene to the best of your ability- should your character die then make a new one. I have a character right now reaching for 12th lvl that was 9th and had no magic weapons, a +1 Mythral Chain Shirt, and a few trinket magic items when we ran into a golem none of the PCs could do anything to it (3e DR) because no one could roll max and get even a single point through. An NPC had to kill it while we watched, at the time I was mad, but soon there after I had enough money to magic a bow and his sword. Take care, and have fun, that is what its about. :) [/QUOTE]
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How critical is equipment?
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