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How crucial is to have a map?
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<blockquote data-quote="Inoeex" data-source="post: 7097444" data-attributes="member: 6802927"><p>I am talking about the visual guide to help the players or yourself to tell your story with as much as details as possible, like the interior map of a temple, with all the torches and unhidden doors visible on the map.</p><p>Dont you think that it will be more memorable, more fun for you and your players if they can see everything, if you can conduct more of the story that you have on your mind?</p><p></p><p></p><p></p><p>Why dont you use map for every single movement? Are you saying that words are suffice enough and pictures cannot improve the image which players are having in their mind while they are playing the game? To be honest I would make a map for every single location of my scenario, sadly I could not find any free software for doing that</p><p></p><p></p><p></p><p>Sorry that I was not clear abt the type of the maps, I am not talking about the world map. What I meant was something that helps you to give more details to your player but not verbally. Like an empty house, with a burning fire place inside it, with some books on the table in front of the window, with the carpet that is concealing the hidden door to the basement. Dont you think the player will have a better glimpse of the whole situation? That your player mostly never forget your story if he see the details with his/her own eyes while you are telling the story?</p><p></p><p></p><p></p><p>Do you believe that maps are always for fights and battles ? Not to tell the story in a specific location, regardless of the size of the location?</p></blockquote><p></p>
[QUOTE="Inoeex, post: 7097444, member: 6802927"] I am talking about the visual guide to help the players or yourself to tell your story with as much as details as possible, like the interior map of a temple, with all the torches and unhidden doors visible on the map. Dont you think that it will be more memorable, more fun for you and your players if they can see everything, if you can conduct more of the story that you have on your mind? Why dont you use map for every single movement? Are you saying that words are suffice enough and pictures cannot improve the image which players are having in their mind while they are playing the game? To be honest I would make a map for every single location of my scenario, sadly I could not find any free software for doing that Sorry that I was not clear abt the type of the maps, I am not talking about the world map. What I meant was something that helps you to give more details to your player but not verbally. Like an empty house, with a burning fire place inside it, with some books on the table in front of the window, with the carpet that is concealing the hidden door to the basement. Dont you think the player will have a better glimpse of the whole situation? That your player mostly never forget your story if he see the details with his/her own eyes while you are telling the story? Do you believe that maps are always for fights and battles ? Not to tell the story in a specific location, regardless of the size of the location? [/QUOTE]
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How crucial is to have a map?
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