Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*TTRPGs General
How Crunchy is Too Crunchy, For You Personally
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Emberashh" data-source="post: 9214443" data-attributes="member: 7040941"><p>I care more about fun and efficiency. Complexity and/or crunch are entirely irrelevant to those qualifiers. </p><p></p><p>In a lot of ways, its the difference between hopping into a plane in a Battlefield game, playing DCS with a Keyboard, and playing DCS with a basic HOTAS setup. </p><p></p><p>All three are ostensibly similiar experiences, as in games about flying a military jet plane. Battlefield exists at the low end of the complexity scale while DCS is at the high end. </p><p></p><p>Battlefield is efficient with a keyboard as its designed to be easy to play, and its good fun all around. </p><p></p><p>DCS, despite its complexity and engagement requirements, is also efficient once you learn the plane you're flying and the HOTAS set up you're using. A lot like real flying, its easier than riding a bike, and naturally its a heck of a lot of fun. </p><p></p><p>DCS with a keyboard however is a nightmare of inefficiency, as being a simulation of real planes with realistic physics neccesitates a control scheme that simply doesn't work through a keyboard. The inefficient controls obscure the fun you can have, and make the complexity of the game all the much worse. </p><p></p><p>A lot of "crunchy" games fall into that same trap. They're complex, but have a terrible user experience, and the best ones tend to be best when either a computer off-loads some of the inefficiencies or when the participants have groked the system so hard that it stops being an issue.</p></blockquote><p></p>
[QUOTE="Emberashh, post: 9214443, member: 7040941"] I care more about fun and efficiency. Complexity and/or crunch are entirely irrelevant to those qualifiers. In a lot of ways, its the difference between hopping into a plane in a Battlefield game, playing DCS with a Keyboard, and playing DCS with a basic HOTAS setup. All three are ostensibly similiar experiences, as in games about flying a military jet plane. Battlefield exists at the low end of the complexity scale while DCS is at the high end. Battlefield is efficient with a keyboard as its designed to be easy to play, and its good fun all around. DCS, despite its complexity and engagement requirements, is also efficient once you learn the plane you're flying and the HOTAS set up you're using. A lot like real flying, its easier than riding a bike, and naturally its a heck of a lot of fun. DCS with a keyboard however is a nightmare of inefficiency, as being a simulation of real planes with realistic physics neccesitates a control scheme that simply doesn't work through a keyboard. The inefficient controls obscure the fun you can have, and make the complexity of the game all the much worse. A lot of "crunchy" games fall into that same trap. They're complex, but have a terrible user experience, and the best ones tend to be best when either a computer off-loads some of the inefficiencies or when the participants have groked the system so hard that it stops being an issue. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Crunchy is Too Crunchy, For You Personally
Top