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General Tabletop Discussion
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How crunchy vs casual do you like your D&D?
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<blockquote data-quote="AtomicPope" data-source="post: 8408909" data-attributes="member: 64790"><p>Good rules and sleek system design help the game move along smoothly.</p><p></p><p>I prefer when the rules stay out of the way or enhance the narrative when they apply. I was slow to head in that direction. I started with Red Box Basic D&D, and then Palladium Fantasy. For a while I was only interested in serious crunch. I loved Gamma World for its unique and complex system. Then I realized as a DM is very hard to gauge challenges for the PCs, and even though I was good at it no one else was. The learning curve/skill investment was too great. Eventually I came to realize the strengths in Pencil & Paper RPGs lie in the narrative. </p><p></p><p>I enjoy running and playing in 5e games. I just ran a very fun one-shot D&D game and everyone had a blast. It was a dangerous, hard-boiled, Cthulhu detective game in Eberron. It was not your typical D&D game. Most of it was roleplaying, skill checks, investigation, hunting for clues, untrustworthy NPCs, and surprising reveals. The combat was rare, but deadly. When the rules are light and simple it's quite easy to focus on narrative and Theater of the Mind.</p><p></p><p>Despite this, I still like some crunch. The system has to be consistent, not buggy, and easy to DM. I like systems that are built to last. I've run and played 5e campaigns deep past 20th level and it still holds up.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 8408909, member: 64790"] Good rules and sleek system design help the game move along smoothly. I prefer when the rules stay out of the way or enhance the narrative when they apply. I was slow to head in that direction. I started with Red Box Basic D&D, and then Palladium Fantasy. For a while I was only interested in serious crunch. I loved Gamma World for its unique and complex system. Then I realized as a DM is very hard to gauge challenges for the PCs, and even though I was good at it no one else was. The learning curve/skill investment was too great. Eventually I came to realize the strengths in Pencil & Paper RPGs lie in the narrative. I enjoy running and playing in 5e games. I just ran a very fun one-shot D&D game and everyone had a blast. It was a dangerous, hard-boiled, Cthulhu detective game in Eberron. It was not your typical D&D game. Most of it was roleplaying, skill checks, investigation, hunting for clues, untrustworthy NPCs, and surprising reveals. The combat was rare, but deadly. When the rules are light and simple it's quite easy to focus on narrative and Theater of the Mind. Despite this, I still like some crunch. The system has to be consistent, not buggy, and easy to DM. I like systems that are built to last. I've run and played 5e campaigns deep past 20th level and it still holds up. [/QUOTE]
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How crunchy vs casual do you like your D&D?
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