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How D&D Beyond Will Handle Access To 2014 Rules
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<blockquote data-quote="Cergorach" data-source="post: 9440512" data-attributes="member: 725"><p>Why not build your own VTT? Others have done so and have even gotten a D&D5e license. let's see how fast, how well and how profitable you can make this...</p><p></p><p>A one man team is extremely agile/fast.</p><p>A small team is already slower and less agile.</p><p>A multinational is a slow cumbersome beast.</p><p></p><p>When you've worked in all three places for many years, you see that there are very few exceptions to this rule. Especially not in the multinational sized businesses.</p><p></p><p>In the VTT space, how many have failed? How many are truly successful? And expecting anything else from WotC with it's 25 year track record regarding these this is naive imho.</p><p></p><p>And also the question is, why 'fix' something when people just give you money anyway? Throwing money at the problem generally doesn't solve the issue. You're already at a scale where using 9 pregnant women won't get you a kid in a month.</p><p></p><p>WotC has all the incentive to get you asap to the new rules set. That they are even showing token support for the old version is more then I expected. I'm wondering how long that token support will last? Will they phase it out when they start redoing existing books?</p><p></p><p>Could things be 'fixed'? Absolutely! But smarter, richer and more experienced people have tried in big organizations and they fail more often then not. I could point to all the previously failed WotC attempts. I could point at organizations like Microsoft where actual change/improvement also goes very slowly, sometimes taking many years to fix a broken product.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 9440512, member: 725"] Why not build your own VTT? Others have done so and have even gotten a D&D5e license. let's see how fast, how well and how profitable you can make this... A one man team is extremely agile/fast. A small team is already slower and less agile. A multinational is a slow cumbersome beast. When you've worked in all three places for many years, you see that there are very few exceptions to this rule. Especially not in the multinational sized businesses. In the VTT space, how many have failed? How many are truly successful? And expecting anything else from WotC with it's 25 year track record regarding these this is naive imho. And also the question is, why 'fix' something when people just give you money anyway? Throwing money at the problem generally doesn't solve the issue. You're already at a scale where using 9 pregnant women won't get you a kid in a month. WotC has all the incentive to get you asap to the new rules set. That they are even showing token support for the old version is more then I expected. I'm wondering how long that token support will last? Will they phase it out when they start redoing existing books? Could things be 'fixed'? Absolutely! But smarter, richer and more experienced people have tried in big organizations and they fail more often then not. I could point to all the previously failed WotC attempts. I could point at organizations like Microsoft where actual change/improvement also goes very slowly, sometimes taking many years to fix a broken product. [/QUOTE]
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