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How D&D Beyond Will Handle Access To 2014 Rules
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<blockquote data-quote="Daztur" data-source="post: 9450105" data-attributes="member: 55680"><p>I think D&D is heading for a rupture sooner or later. That's not a hard prediction to make since fads never last forever and D&D outside of the hardcore fans has always been a fad that's come and gone. But on a more fundamental level I think that the kind of play that 5.*e rules support and the kind of play that a lot of new players actually want don't match up that well (I think a good barometer of how good rules are at supporting what people want is how much fudging the DM does, as fudging is generally a sign that the DM isn't getting what they want out of the rules they are using, and fudging seems VERY prevalent among 5e newbies).</p><p></p><p>And D&D having a rupture isn't a bad thing. The level of dominance that D&D has enjoyed for the last few years isn't good for the hobby. It keeps new ideas from flowing in and results in a lot of people spending a lot of time hammering a very square peg into a very round hole instead of playing games that do a better job of giving them what they want.</p><p></p><p>A period where a lot of players flow from D&D into other games would be nice right about now.</p><p></p><p>But then another period of D&D pumping in a bunch of new players later would also be nice later on.</p><p></p><p>The hobby really needs both: periods where D&D falters and new ideas can flow in and periods where D&D dominates and pumps in the new players the hobby needs to keep from becoming a bunch of cranky greying grognards. Because we really HAVE needed D&D to pump in new players. I can't think of any game that managed to get a bunch of newbies playing RPGs except Vampire in the 90's. Until other games can reliably pump in new players we NEED D&D, we also need D&D to faceplant every so often to keep a flow of players from D&D to other games going.</p></blockquote><p></p>
[QUOTE="Daztur, post: 9450105, member: 55680"] I think D&D is heading for a rupture sooner or later. That's not a hard prediction to make since fads never last forever and D&D outside of the hardcore fans has always been a fad that's come and gone. But on a more fundamental level I think that the kind of play that 5.*e rules support and the kind of play that a lot of new players actually want don't match up that well (I think a good barometer of how good rules are at supporting what people want is how much fudging the DM does, as fudging is generally a sign that the DM isn't getting what they want out of the rules they are using, and fudging seems VERY prevalent among 5e newbies). And D&D having a rupture isn't a bad thing. The level of dominance that D&D has enjoyed for the last few years isn't good for the hobby. It keeps new ideas from flowing in and results in a lot of people spending a lot of time hammering a very square peg into a very round hole instead of playing games that do a better job of giving them what they want. A period where a lot of players flow from D&D into other games would be nice right about now. But then another period of D&D pumping in a bunch of new players later would also be nice later on. The hobby really needs both: periods where D&D falters and new ideas can flow in and periods where D&D dominates and pumps in the new players the hobby needs to keep from becoming a bunch of cranky greying grognards. Because we really HAVE needed D&D to pump in new players. I can't think of any game that managed to get a bunch of newbies playing RPGs except Vampire in the 90's. Until other games can reliably pump in new players we NEED D&D, we also need D&D to faceplant every so often to keep a flow of players from D&D to other games going. [/QUOTE]
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