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How D&D Beyond Will Handle Access To 2014 Rules
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<blockquote data-quote="Chaosmancer" data-source="post: 9450247" data-attributes="member: 6801228"><p>Never made any claims of trailblazing. But the team that designed 5e didn't need to go "well, the original rules used advantage and disadvantage, so we can keep that..." they made that. </p><p></p><p>Yes, other games have had more innovative designs, other games have made things that we consider better designs, but that is not much different than any other field of design where you look to see what your competitors are doing. Games that were designed specifically to be 5e compatible were specifically saying "here is a complete set of ready made rules, how do we want to change them" which is a different process.</p><p></p><p></p><p></p><p>Was going more for blunt than insulting. Yes, you have homebrew classes, homebrew subclasses, homebrew spells, homebrew feats, homebrew items and so on, but at the end of the day, you marketed Level Up as "this is DnD 5e, but with our rules replacing the parts we don't like". </p><p></p><p>To make them compatible, you had to base the rule design in what 5e is does and allows, you could not break too far from that, or they would not be compatible products.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9450247, member: 6801228"] Never made any claims of trailblazing. But the team that designed 5e didn't need to go "well, the original rules used advantage and disadvantage, so we can keep that..." they made that. Yes, other games have had more innovative designs, other games have made things that we consider better designs, but that is not much different than any other field of design where you look to see what your competitors are doing. Games that were designed specifically to be 5e compatible were specifically saying "here is a complete set of ready made rules, how do we want to change them" which is a different process. Was going more for blunt than insulting. Yes, you have homebrew classes, homebrew subclasses, homebrew spells, homebrew feats, homebrew items and so on, but at the end of the day, you marketed Level Up as "this is DnD 5e, but with our rules replacing the parts we don't like". To make them compatible, you had to base the rule design in what 5e is does and allows, you could not break too far from that, or they would not be compatible products. [/QUOTE]
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