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How D&D Beyond Will Handle Access To 2014 Rules
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<blockquote data-quote="Chaosmancer" data-source="post: 9450256" data-attributes="member: 6801228"><p>I could sort of see that, but then we get into weird differences. </p><p></p><p>For example, sure, a Unity game is a game made on the Unity engine. But I can't expect to take Subway Surfers mechanics and use them alongside Dog Simulator 3D. Those are different games. </p><p></p><p>But, if my players were fine with some discrepancies... I could have a 2024 Fighter using the Grimhollow fighter subclass playing at the same table a Witch Paladin from Pointy Hats Hexcraft book, and a Level Up Adept using the 2014 base rules all at the same table. </p><p></p><p>It is a framework... and the core of that framework are the DnD rules. None of those creators, to my knowledge, have fundamentally messed with the 5e design to the point where I can't include them in a game of "DnD". Because they are all the same "game". WoTC's DnD 5e, just with extra pieces and extra rules. And I don't see a categorization difference between my homebrewed Monk from 2020 and Level Up Adept, except one was sold and commercially successful. And modding and homebrewing a game has never altered that game to the point that the original creators still don't own that game.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9450256, member: 6801228"] I could sort of see that, but then we get into weird differences. For example, sure, a Unity game is a game made on the Unity engine. But I can't expect to take Subway Surfers mechanics and use them alongside Dog Simulator 3D. Those are different games. But, if my players were fine with some discrepancies... I could have a 2024 Fighter using the Grimhollow fighter subclass playing at the same table a Witch Paladin from Pointy Hats Hexcraft book, and a Level Up Adept using the 2014 base rules all at the same table. It is a framework... and the core of that framework are the DnD rules. None of those creators, to my knowledge, have fundamentally messed with the 5e design to the point where I can't include them in a game of "DnD". Because they are all the same "game". WoTC's DnD 5e, just with extra pieces and extra rules. And I don't see a categorization difference between my homebrewed Monk from 2020 and Level Up Adept, except one was sold and commercially successful. And modding and homebrewing a game has never altered that game to the point that the original creators still don't own that game. [/QUOTE]
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