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How D&D Beyond Will Handle Access To 2014 Rules
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<blockquote data-quote="DEFCON 1" data-source="post: 9450504" data-attributes="member: 7006"><p>I absolutely agree that those who remain with some 5E game of some sort once 6E is released will be larger in numbers than 4E players did once 5E came into being. 100%. My only reason for bringing 4E up to begin with was not to draw parallels in total numbers between the two, but merely in the attitudes and feelings of players who got "left behind" as it were. Those will likely remain similar. The way 4E players feel as 5E has drawn all the oxygen out of their room will most likely (in my opinion) be what 5E players will feel if/when a 6E gets released-- especially for those players who aren't even playing foundational WotC-designed D&D 5E, but one the off-shoots. I have a feeling that players of Level Up for example will see their numbers dwindle quite a bit upon a release of 6E, and thus the producers of that game (Morrus et. al.) will need to adapt to that loss in playerbase and revenue.</p><p></p><p>Which of course is certainly doable! Don't get me wrong... those game designers who are also good business people should be able to weather those kinds of fluctuations in the marketplace... but the whole reason they decided to make 5E games rather than their own independent RPGs (like MCDM is doing now) in the first place is because they knew there was already a built-in audience of 5E players willing to spend money to try something different and they would make more money following that trail. But once that trail disappears.... will that audience still be there? Certainly not in the same numbers. So while some companies will be able to survive the pivot... a number of other ones might not. Which has always been my point-- more designers/companies could make money following WotC's 800 gorilla than they could on their own with their own games... but the question is how many can survive after that 800 gorilla goes away?</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9450504, member: 7006"] I absolutely agree that those who remain with some 5E game of some sort once 6E is released will be larger in numbers than 4E players did once 5E came into being. 100%. My only reason for bringing 4E up to begin with was not to draw parallels in total numbers between the two, but merely in the attitudes and feelings of players who got "left behind" as it were. Those will likely remain similar. The way 4E players feel as 5E has drawn all the oxygen out of their room will most likely (in my opinion) be what 5E players will feel if/when a 6E gets released-- especially for those players who aren't even playing foundational WotC-designed D&D 5E, but one the off-shoots. I have a feeling that players of Level Up for example will see their numbers dwindle quite a bit upon a release of 6E, and thus the producers of that game (Morrus et. al.) will need to adapt to that loss in playerbase and revenue. Which of course is certainly doable! Don't get me wrong... those game designers who are also good business people should be able to weather those kinds of fluctuations in the marketplace... but the whole reason they decided to make 5E games rather than their own independent RPGs (like MCDM is doing now) in the first place is because they knew there was already a built-in audience of 5E players willing to spend money to try something different and they would make more money following that trail. But once that trail disappears.... will that audience still be there? Certainly not in the same numbers. So while some companies will be able to survive the pivot... a number of other ones might not. Which has always been my point-- more designers/companies could make money following WotC's 800 gorilla than they could on their own with their own games... but the question is how many can survive after that 800 gorilla goes away? [/QUOTE]
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