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How D&D Beyond Will Handle Access To 2014 Rules
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<blockquote data-quote="Chaosmancer" data-source="post: 9454099" data-attributes="member: 6801228"><p>Okay, and? I can't imagine how that could possibly happen, because to my knowledge those systems all use the same armor rules, so changing it for one would change it for all of them, but even if it did happen and I made an armor rules variant that could not work with Tales of the Valiant... I wasn't trying to make one for Tales of the Valiant.</p><p></p><p></p><p></p><p>Whatever I designed it to match? If I care at all about Level Up and how my rules changes affect it, I'd bother to look at it and figure that out. But I don't think Ghostfire Gaming consults the Level Up rules when making Grimhollow, because they don't care about what Level Up is doing. Just like D20 Monkey didn't consult either of those when making Karthun: Lands of Conflict. </p><p></p><p>Just like rules for Theros and its direct impact of the gods in every aspect of mortal life doesn't work with Eberron where the existence of the gods is unknowable, different rule sets don't have to be easily used by each other.</p><p></p><p></p><p></p><p>Why should I care about DnD Beyond at all? Am I not allowed to make rules and changes to the game unless I get approval from the DnD Beyond sub-committee on Fan-Made products first?</p><p></p><p></p><p></p><p>Then it would be a product with real changes and real fixes, offered to the public to use. Not that hard to imagine. Pretty easy actually. I've seen exactly that. Multiple times.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9454099, member: 6801228"] Okay, and? I can't imagine how that could possibly happen, because to my knowledge those systems all use the same armor rules, so changing it for one would change it for all of them, but even if it did happen and I made an armor rules variant that could not work with Tales of the Valiant... I wasn't trying to make one for Tales of the Valiant. Whatever I designed it to match? If I care at all about Level Up and how my rules changes affect it, I'd bother to look at it and figure that out. But I don't think Ghostfire Gaming consults the Level Up rules when making Grimhollow, because they don't care about what Level Up is doing. Just like D20 Monkey didn't consult either of those when making Karthun: Lands of Conflict. Just like rules for Theros and its direct impact of the gods in every aspect of mortal life doesn't work with Eberron where the existence of the gods is unknowable, different rule sets don't have to be easily used by each other. Why should I care about DnD Beyond at all? Am I not allowed to make rules and changes to the game unless I get approval from the DnD Beyond sub-committee on Fan-Made products first? Then it would be a product with real changes and real fixes, offered to the public to use. Not that hard to imagine. Pretty easy actually. I've seen exactly that. Multiple times. [/QUOTE]
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