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How D&D Beyond Will Handle Access To 2014 Rules
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<blockquote data-quote="Minigiant" data-source="post: 9454144" data-attributes="member: 63508"><p>No. I said the complaint.</p><p></p><p>The main complain the 5e armor is.</p><p></p><p>The choice is false. You should always go with the armor with the highest AC you can wear without penalty.</p><p></p><p>If you're a strength-based character and you have heavy armor for proficiency / training, When giving the choice between plate armor and splint armor you will always pick point armor. </p><p></p><p>Because the only difference between the two is the AC. Of of which plate is higher. </p><p></p><p>This is because the only factors between, the heavy and light armors is their cost, the AC to give, and the strength requirement. And for most armors the strength requirement is the same. So armor completely is a cost discussion. You wear what's better for your cost. </p><p></p><p>They simplified armor so far that is not a choice. </p><p></p><p>In order to make picking armor a choice, you would have to inject another aspect to armor to make it matter. And at that point you are no longer.backwards compatible.</p><p></p><p>If you look at something different like weapons in older editions they had at least two factors to think about. 3E had weapons that had a damaged dice and the crit modifier. 4E had weapons that had attack bonus and a damage dice. 5e has a damaged diet and properties. </p><p></p><p>Armor just has AC. </p><p>That's the part that people complain about.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9454144, member: 63508"] No. I said the complaint. The main complain the 5e armor is. The choice is false. You should always go with the armor with the highest AC you can wear without penalty. If you're a strength-based character and you have heavy armor for proficiency / training, When giving the choice between plate armor and splint armor you will always pick point armor. Because the only difference between the two is the AC. Of of which plate is higher. This is because the only factors between, the heavy and light armors is their cost, the AC to give, and the strength requirement. And for most armors the strength requirement is the same. So armor completely is a cost discussion. You wear what's better for your cost. They simplified armor so far that is not a choice. In order to make picking armor a choice, you would have to inject another aspect to armor to make it matter. And at that point you are no longer.backwards compatible. If you look at something different like weapons in older editions they had at least two factors to think about. 3E had weapons that had a damaged dice and the crit modifier. 4E had weapons that had attack bonus and a damage dice. 5e has a damaged diet and properties. Armor just has AC. That's the part that people complain about. [/QUOTE]
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