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How D&D Beyond Will Handle Access To 2014 Rules
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<blockquote data-quote="Chaosmancer" data-source="post: 9456655" data-attributes="member: 6801228"><p>What you meant seems to consistently be "you wouldn't do this if you were big enough to be worried about being taken to court for copying things wholesale that your audience already has and can get for free online anyways." Which is a pretty weak point about not being capable of doing something.</p><p></p><p></p><p></p><p>The distinction you wanted me to make is that DnD is more than a singular rule? Or even a set of rules? </p><p></p><p>Because you seemed to have missed the actual point. I wouldn't call the Fighter class and all its subclasses from the 2014 PHB "DnD" either. Because it isn't. It is the rules for the fighter class and all its subclasses, which is a part of DnD, but is not "DnD" itself as a whole entity. </p><p></p><p>This is a problem of aggregation. How much of a thing can you remove from it before it stops being that thing and starts being something else.</p><p></p><p></p><p></p><p>You do not need to buy the core rulebooks of DnD or pay any money at all to play Dungeons and Dragons. You can actually the play the game perfectly fine with only the things in the SRD. You don't have everything, sure, but you have enough. </p><p></p><p>This is a pretty basic concept actually. I currently own the vast majority of the DnD 5e books that have been released by WoTC. My sister owns a subset of those books. The local highschool DnD club only has the core books. Despite us all having different content, content that is not "the same", we all have enough to play DnD. </p><p></p><p>And the SRD IS enough to play DnD. Sure, it has only 12 subclasses in total, one each for each class... but a character can't have more than one subclass. Sure, you don't have all the feats.... but you are not required to take feats for your game to be DnD. In fact many people on this forum play featless games. Heck, pulling a bit from the history of DnD, what about E6 games? Were those people not playing DnD because they stopped their character progression at level 6 instead of continuing to 20? </p><p></p><p>And for all the talk about what the SRD lacks... you never seem to consider what it has. It contains all the rules for combat, all the rules for equipment, all the rules for skill use, all the rules for ability scores, proficiencys, saving throws, spellcasting... Okay, sure, it doesn't have the Eldritch Knight subclass or the Mastermind Subclass, but it has the actual fundamental rules for how the game actually functions at the table. Which is the most vital part.</p><p></p><p></p><p></p><p>So the rules in Tasha's and Xanathars are 5e rules and not DnD 5e rules, since they can work for all three sets of books?</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9456655, member: 6801228"] What you meant seems to consistently be "you wouldn't do this if you were big enough to be worried about being taken to court for copying things wholesale that your audience already has and can get for free online anyways." Which is a pretty weak point about not being capable of doing something. The distinction you wanted me to make is that DnD is more than a singular rule? Or even a set of rules? Because you seemed to have missed the actual point. I wouldn't call the Fighter class and all its subclasses from the 2014 PHB "DnD" either. Because it isn't. It is the rules for the fighter class and all its subclasses, which is a part of DnD, but is not "DnD" itself as a whole entity. This is a problem of aggregation. How much of a thing can you remove from it before it stops being that thing and starts being something else. You do not need to buy the core rulebooks of DnD or pay any money at all to play Dungeons and Dragons. You can actually the play the game perfectly fine with only the things in the SRD. You don't have everything, sure, but you have enough. This is a pretty basic concept actually. I currently own the vast majority of the DnD 5e books that have been released by WoTC. My sister owns a subset of those books. The local highschool DnD club only has the core books. Despite us all having different content, content that is not "the same", we all have enough to play DnD. And the SRD IS enough to play DnD. Sure, it has only 12 subclasses in total, one each for each class... but a character can't have more than one subclass. Sure, you don't have all the feats.... but you are not required to take feats for your game to be DnD. In fact many people on this forum play featless games. Heck, pulling a bit from the history of DnD, what about E6 games? Were those people not playing DnD because they stopped their character progression at level 6 instead of continuing to 20? And for all the talk about what the SRD lacks... you never seem to consider what it has. It contains all the rules for combat, all the rules for equipment, all the rules for skill use, all the rules for ability scores, proficiencys, saving throws, spellcasting... Okay, sure, it doesn't have the Eldritch Knight subclass or the Mastermind Subclass, but it has the actual fundamental rules for how the game actually functions at the table. Which is the most vital part. So the rules in Tasha's and Xanathars are 5e rules and not DnD 5e rules, since they can work for all three sets of books? [/QUOTE]
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