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How D&D gave birth tothe modern video game industry
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<blockquote data-quote="Argyle King" data-source="post: 6187356" data-attributes="member: 58416"><p>It's because of D&D that ideas such as being able to have "levels" in the sense that you level up and improve your character became a common idea in video games. Prior to it, I'm not sure if I remember video games which had levels in that same sense. I started with Atari as a kid, and my dad was the proprietor of an arcade/pool-hall. Offhand, I don't remember concepts such as level and being able to personalize your character being common. Most games such as Ghosts & Goblins or Asteroids or even Super Mario (which I experienced for the first time when mom and dad bought me a NES for Christmas,) measured progress either by keeping score or by moving from point A to point B. </p><p></p><p>Is D&D the reason for everything? No, certainly not, but it is tied to a lot of games which you wouldn't naturally thing of as having inspiration from it. It's reasonable to believe video games would have evolved very differently had early designers not been influenced by D&D or some other rpg. There are a lot of concepts Gygax didn't event, but what he did do was codify them in a way which appealed to his audience, and that is what influenced the audience. Sure, there were board games, and war games, and other tabletop games before D&D, but none of them were the essence of what D&D was. D&D took the parts of all of those things and built something else. That something else was what we now know as rpgs, and many of the concepts introduced via rpgs to early video game designers made their way into the thinking behind how those designers would then create their games. In that way, the influence was paid forward; even in video games which weren't rpgs simply by including things such as leveling up and HP and MP.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6187356, member: 58416"] It's because of D&D that ideas such as being able to have "levels" in the sense that you level up and improve your character became a common idea in video games. Prior to it, I'm not sure if I remember video games which had levels in that same sense. I started with Atari as a kid, and my dad was the proprietor of an arcade/pool-hall. Offhand, I don't remember concepts such as level and being able to personalize your character being common. Most games such as Ghosts & Goblins or Asteroids or even Super Mario (which I experienced for the first time when mom and dad bought me a NES for Christmas,) measured progress either by keeping score or by moving from point A to point B. Is D&D the reason for everything? No, certainly not, but it is tied to a lot of games which you wouldn't naturally thing of as having inspiration from it. It's reasonable to believe video games would have evolved very differently had early designers not been influenced by D&D or some other rpg. There are a lot of concepts Gygax didn't event, but what he did do was codify them in a way which appealed to his audience, and that is what influenced the audience. Sure, there were board games, and war games, and other tabletop games before D&D, but none of them were the essence of what D&D was. D&D took the parts of all of those things and built something else. That something else was what we now know as rpgs, and many of the concepts introduced via rpgs to early video game designers made their way into the thinking behind how those designers would then create their games. In that way, the influence was paid forward; even in video games which weren't rpgs simply by including things such as leveling up and HP and MP. [/QUOTE]
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