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How D&D Was Saved and Made It To 4e
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<blockquote data-quote="Dire Bare" data-source="post: 4125369" data-attributes="member: 18182"><p>Sorry man, but as others have pointed out, there was no 3e "product glut" that killed or otherwise harmed the game. The glut of products mentioned in Dancey's info was specifically aimed at the 2nd Edition of the game. You think 3e had a lot of products? 2e was just crazy. I loved most of it, but it was definitely too much.</p><p></p><p>The only thing that killed 3e as a viable product was WotC's desire to reinvigorate the game with a new edition, 4e.</p><p></p><p>A year's moratorium on new material? What, nothing but the three core books for one full year? Now that is a recipe for ending a new product line right there, no immediate support. How much product to release is a careful balancing act, and 3e had it pretty close to right. I imagine we won't see much of a difference in the number of 4e products released per year.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 4125369, member: 18182"] Sorry man, but as others have pointed out, there was no 3e "product glut" that killed or otherwise harmed the game. The glut of products mentioned in Dancey's info was specifically aimed at the 2nd Edition of the game. You think 3e had a lot of products? 2e was just crazy. I loved most of it, but it was definitely too much. The only thing that killed 3e as a viable product was WotC's desire to reinvigorate the game with a new edition, 4e. A year's moratorium on new material? What, nothing but the three core books for one full year? Now that is a recipe for ending a new product line right there, no immediate support. How much product to release is a careful balancing act, and 3e had it pretty close to right. I imagine we won't see much of a difference in the number of 4e products released per year. [/QUOTE]
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