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How D&D Was Saved and Made It To 4e
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<blockquote data-quote="Dausuul" data-source="post: 4126690" data-attributes="member: 58197"><p>It's not really that simple. For a game as crunch-driven as D&D has long been, new crunch is a large part of maintaining the novelty of the game. New sourcebooks help to keep the game fresh and interesting, particularly for those who play combat-heavy games.</p><p></p><p>(Right about now is the place where I expect somebody to bring up what I call the Straw DM--the hypothetical "good DM" who makes the game fresh and interesting all by him/herself, solves every rules-related issue with a casual yet precisely calibrated judgement call, and carefully attends to the needs of each and every player, each and every game. Not every group has such a paragon, however, and even good DMs have bad days... and anyone can fall into a rut after a while.)</p><p></p><p>People buy sourcebooks as they get bored with the same old crunch. They want to try out new concepts and new systems, without having to abandon the existing campaign or learn a whole new ruleset. This novelty comes at a price, though, mostly in terms of mental space devoted to keeping track of all those sourcebooks. So it does come as a relief to have all that mental space cleared out, even when you're just going to start filling it up again.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4126690, member: 58197"] It's not really that simple. For a game as crunch-driven as D&D has long been, new crunch is a large part of maintaining the novelty of the game. New sourcebooks help to keep the game fresh and interesting, particularly for those who play combat-heavy games. (Right about now is the place where I expect somebody to bring up what I call the Straw DM--the hypothetical "good DM" who makes the game fresh and interesting all by him/herself, solves every rules-related issue with a casual yet precisely calibrated judgement call, and carefully attends to the needs of each and every player, each and every game. Not every group has such a paragon, however, and even good DMs have bad days... and anyone can fall into a rut after a while.) People buy sourcebooks as they get bored with the same old crunch. They want to try out new concepts and new systems, without having to abandon the existing campaign or learn a whole new ruleset. This novelty comes at a price, though, mostly in terms of mental space devoted to keeping track of all those sourcebooks. So it does come as a relief to have all that mental space cleared out, even when you're just going to start filling it up again. [/QUOTE]
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