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<blockquote data-quote="Carnivorous_Bean" data-source="post: 4126778" data-attributes="member: 57974"><p>The RPG market is weird and atypical, IMO. It's probably the only market I can think of where the <strong>system</strong> is what sells, and not stuff to use with the system. </p><p></p><p>Campaign settings and modules don't sell. So the companies are obliged to keep churning out more rules, more and more and more rules, until finally the whole thing becomes so labyrinthine and bloated that they have to put out a new edition and start all over again.</p><p></p><p>It's not really the company's fault -- it's the fact that their customers will basically <strong>only buy rules</strong> in economically viable quantities. </p><p></p><p>It's like if people obsessed about buying more and more and more add-ons for a CD player, but never bought any CDs to use in it. Eventually, the player ends up filling a room, and essentially doesn't do anything it didn't already do -- except that now you need to read 50 pages of wiring diagrams to figure out how to turn it on. That's basically what the RPG industry is like.</p><p></p><p>Actually, I'm astonished that there's any RPG industry left at all -- it's such an inverted and difficult business model. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Carnivorous_Bean, post: 4126778, member: 57974"] The RPG market is weird and atypical, IMO. It's probably the only market I can think of where the [B]system[/B] is what sells, and not stuff to use with the system. Campaign settings and modules don't sell. So the companies are obliged to keep churning out more rules, more and more and more rules, until finally the whole thing becomes so labyrinthine and bloated that they have to put out a new edition and start all over again. It's not really the company's fault -- it's the fact that their customers will basically [B]only buy rules[/B] in economically viable quantities. It's like if people obsessed about buying more and more and more add-ons for a CD player, but never bought any CDs to use in it. Eventually, the player ends up filling a room, and essentially doesn't do anything it didn't already do -- except that now you need to read 50 pages of wiring diagrams to figure out how to turn it on. That's basically what the RPG industry is like. Actually, I'm astonished that there's any RPG industry left at all -- it's such an inverted and difficult business model. ;) [/QUOTE]
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