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How D&D Was Saved and Made It To 4e
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<blockquote data-quote="TerraDave" data-source="post: 4126808" data-attributes="member: 22260"><p><em>Memories...</em></p><p></p><p>Lessons for 4E? </p><p></p><p>Lets look at some 3E problems:</p><p></p><p>-<u>Software failure:</u> after the belly flop of the etools, Hasbro bought the company, and electronic rights where licensed off (leading Peter A to leave the company). Now, software is at the heart of the new edition. May they get it right. </p><p></p><p>-<u>Product glut:</u> 3E cut back from 2E, but they still released 160+ products (there is actually a new list in another thread, I will look for the link). They say they are not being as aggressive as they could be for 4E, and will spread products out. But they are releasing 29 products in 08, and seem to be targetting 1 hardback a month <em>plus</em> adventures and accesories. Seems like a lot. Seems like there will be a big falloff in sales after people buy the obvious stuff.</p><p></p><p>How do they break the cycle? One is to broaden the base of players and maintain sales of core books. The other? software, which allows movement to a subscription based model vs a book based one. Again, it all goes back to software. </p><p></p><p>-<u>Customer feedback: </u> They are good at acknowleding problems players have had, and are clearly willing to change the game to address those problems. BUT, much of 4E has been developed behind closed doors, the playtest period was limited, and they seem to be falling into old patterns. Note this quote from Ryan Dancy: <strong>"we spent too much time on our own worlds, and not enough time on theirs"</strong> What do we get for 4E, a whole new default world, plus a rearanging (nuking) of the Realms, and support for Eberron...EDIT: not that there is anything wrong with the later. </p><p></p><p>But ya, I hope they did learn something.</p></blockquote><p></p>
[QUOTE="TerraDave, post: 4126808, member: 22260"] [I]Memories...[/I] Lessons for 4E? Lets look at some 3E problems: -[U]Software failure:[/U] after the belly flop of the etools, Hasbro bought the company, and electronic rights where licensed off (leading Peter A to leave the company). Now, software is at the heart of the new edition. May they get it right. -[U]Product glut:[/U] 3E cut back from 2E, but they still released 160+ products (there is actually a new list in another thread, I will look for the link). They say they are not being as aggressive as they could be for 4E, and will spread products out. But they are releasing 29 products in 08, and seem to be targetting 1 hardback a month [I]plus[/I] adventures and accesories. Seems like a lot. Seems like there will be a big falloff in sales after people buy the obvious stuff. How do they break the cycle? One is to broaden the base of players and maintain sales of core books. The other? software, which allows movement to a subscription based model vs a book based one. Again, it all goes back to software. -[U]Customer feedback: [/U] They are good at acknowleding problems players have had, and are clearly willing to change the game to address those problems. BUT, much of 4E has been developed behind closed doors, the playtest period was limited, and they seem to be falling into old patterns. Note this quote from Ryan Dancy: [B]"we spent too much time on our own worlds, and not enough time on theirs"[/B] What do we get for 4E, a whole new default world, plus a rearanging (nuking) of the Realms, and support for Eberron...EDIT: not that there is anything wrong with the later. But ya, I hope they did learn something. [/QUOTE]
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