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How D&D Was Saved and Made It To 4e
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<blockquote data-quote="Alzrius" data-source="post: 4128016" data-attributes="member: 8461"><p>I'm sorry, but it seems nonsensical to me to talk about anything having killed 3E (particularly "product glut" - which wasn't true for WotC, and not really a factor across the entire d20 market) as though trying to find some reason why that edition of the game somehow "failed," necessitating that 4E be created.</p><p></p><p>4E is what killed 3E (and maybe not even then, since it still seems to be alive and kicking quite well).</p><p></p><p>The decision to release 4E was an economic one, since a new release is a blank slate that always encourages people to buy the new Core Rolebooks. It's a sales bump that can be counted on to return brisk profits, so long as it isn't abused too often. There was no great problem with 3E that was turning people away in droves. There was no great public outcry demanding that there be various fixes because 3E was unplayable. Nothing about 3E demanded that 4E be made. 4E was made for reasons that had nothing to do with 3E, and that impacted 3E as a result, not the other way around.</p><p></p><p>It's true that the current (3E) D&D/d20 market isn't as burgeoning as it was in its early years, but that's what happens when a rapidly expanding market adjusts and slows down. Between the usual bump of a new edition, and the "blue ocean strategy" of third-party products, the market for D&D/d20 was at an unusual high, which has since leveled off. 3E isn't in a slump because people are just now discovering that it's in fact a terrible game, nor is there some sort of "glut" that is somehow driving people away. It's just coming back to Earth after a meteoric debut.</p><p></p><p>Those articles are nice, but they're wholly and completely unrelated to 4E.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 4128016, member: 8461"] I'm sorry, but it seems nonsensical to me to talk about anything having killed 3E (particularly "product glut" - which wasn't true for WotC, and not really a factor across the entire d20 market) as though trying to find some reason why that edition of the game somehow "failed," necessitating that 4E be created. 4E is what killed 3E (and maybe not even then, since it still seems to be alive and kicking quite well). The decision to release 4E was an economic one, since a new release is a blank slate that always encourages people to buy the new Core Rolebooks. It's a sales bump that can be counted on to return brisk profits, so long as it isn't abused too often. There was no great problem with 3E that was turning people away in droves. There was no great public outcry demanding that there be various fixes because 3E was unplayable. Nothing about 3E demanded that 4E be made. 4E was made for reasons that had nothing to do with 3E, and that impacted 3E as a result, not the other way around. It's true that the current (3E) D&D/d20 market isn't as burgeoning as it was in its early years, but that's what happens when a rapidly expanding market adjusts and slows down. Between the usual bump of a new edition, and the "blue ocean strategy" of third-party products, the market for D&D/d20 was at an unusual high, which has since leveled off. 3E isn't in a slump because people are just now discovering that it's in fact a terrible game, nor is there some sort of "glut" that is somehow driving people away. It's just coming back to Earth after a meteoric debut. Those articles are nice, but they're wholly and completely unrelated to 4E. [/QUOTE]
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