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How D&D Was Saved and Made It To 4e
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<blockquote data-quote="SSquirrel" data-source="post: 4128309" data-attributes="member: 5202"><p>People like to complain that the Wii has a bunch of crappy games bloating the system shelves and then 3rd party producers bitch that no one buys any games except Nintendo's. Yet they didn't spend much time or money on their game and then see even less return on their investment.</p><p></p><p>3E is released and tells all kinds of people it is cool to produce your own game supplements and sell them. HUGE inundation of product from existing and new companies attack the shelves. Truly horrible adventures and sourcebooks hit the shelves along with very good books and versions of the SRD repackaged for sale.</p><p>Unfortunately the good:crap ratio was heavily in favor of the crap. I don't blame 3E for producing lots of crap, I blame designers who did a poor job and then expected everyone to buy them. In the end it hurt the FLGS a lot as product just sat there endlessly, leading to many refusing to stock any d20 product that didn't belong to WotC.</p><p></p><p>If all the companies had produced only good-quality, well-balanced products, it would simply be a glut of too much goodness and not enough cash. Sadly, that was not the case. I reserved my money for only the stuff I felt was worthwhile tho. Maybe that was why I skipped 3.5 entirely. I already had the core+psionics+the 5 original splatbooks and that covered a heck of alot of ground.</p><p></p><p>Wolfspider>Yes 2005 was when they first sat down and started working on things for 4E, but they had all the ways their product had changed, what was showing to be popular etc as marketing research and sales numbers from 2000 onward. 3E had this as well, which is why for 3E they severely cut back on the number of adventures they sold b/c those were some of the worst sellers for TSR. The articles do a great job for setting the stage for the coming of 3E and that leads to some ideas about how 4E likely came along as well.</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 4128309, member: 5202"] People like to complain that the Wii has a bunch of crappy games bloating the system shelves and then 3rd party producers bitch that no one buys any games except Nintendo's. Yet they didn't spend much time or money on their game and then see even less return on their investment. 3E is released and tells all kinds of people it is cool to produce your own game supplements and sell them. HUGE inundation of product from existing and new companies attack the shelves. Truly horrible adventures and sourcebooks hit the shelves along with very good books and versions of the SRD repackaged for sale. Unfortunately the good:crap ratio was heavily in favor of the crap. I don't blame 3E for producing lots of crap, I blame designers who did a poor job and then expected everyone to buy them. In the end it hurt the FLGS a lot as product just sat there endlessly, leading to many refusing to stock any d20 product that didn't belong to WotC. If all the companies had produced only good-quality, well-balanced products, it would simply be a glut of too much goodness and not enough cash. Sadly, that was not the case. I reserved my money for only the stuff I felt was worthwhile tho. Maybe that was why I skipped 3.5 entirely. I already had the core+psionics+the 5 original splatbooks and that covered a heck of alot of ground. Wolfspider>Yes 2005 was when they first sat down and started working on things for 4E, but they had all the ways their product had changed, what was showing to be popular etc as marketing research and sales numbers from 2000 onward. 3E had this as well, which is why for 3E they severely cut back on the number of adventures they sold b/c those were some of the worst sellers for TSR. The articles do a great job for setting the stage for the coming of 3E and that leads to some ideas about how 4E likely came along as well. [/QUOTE]
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