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How Dangerous is your campaign world?
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<blockquote data-quote="Robert Ranting" data-source="post: 3616836" data-attributes="member: 28906"><p>Between the relatively high level of technology (ranging from Age of Sail to the Age of Steam depending on the region) and the large number of monsters per square mile, most people in my campaign setting don't have the luxury of being low level for long. The stress of working a job in an industrial society or attempting to farm in a land of wandering monsters generally means that people gain levels as a matter of course. My rule of thumb is that for every decade a person is alive (round down), they have one level in an NPC class, (I adjust this number for races that live longer, but there are still more high level Dwarves than there are humans, for example). Therefore, most people who are 20 years old are 2nd level experts, warriors, or aristocrats, and could potentially reach 8th level in one of those classes before dying.</p><p></p><p>Adventurers and people with particularly dynamic occupations (such as doctors, soldiers, and the occassional Machiavellan politician) tend to gain levels more quickly, and it's not uncommon for someone to reach about 12th level by middle age, and then retire.</p><p></p><p>Since my world uses Arcana Evolved as a base, there are few Outsiders, D&D Giants, powerful Undead, or Dragons to fill out the upper CR ranges, and so most people do not go much higher than 12th level unless they've spent their whole lives "level grinding" and killing masses of the world's common monsters (CR 1-7). Generally once one has reached level 12, it is far more lucrative to go into politics or business simply because an adventurer has both the skills and the starting capitol to ensure their position in society as the nouveau riche.</p><p></p><p>There are of course, a few exceptions...</p><p></p><p>Robert "4th through 12th level seems to be ideal for my gaming style" Ranting</p></blockquote><p></p>
[QUOTE="Robert Ranting, post: 3616836, member: 28906"] Between the relatively high level of technology (ranging from Age of Sail to the Age of Steam depending on the region) and the large number of monsters per square mile, most people in my campaign setting don't have the luxury of being low level for long. The stress of working a job in an industrial society or attempting to farm in a land of wandering monsters generally means that people gain levels as a matter of course. My rule of thumb is that for every decade a person is alive (round down), they have one level in an NPC class, (I adjust this number for races that live longer, but there are still more high level Dwarves than there are humans, for example). Therefore, most people who are 20 years old are 2nd level experts, warriors, or aristocrats, and could potentially reach 8th level in one of those classes before dying. Adventurers and people with particularly dynamic occupations (such as doctors, soldiers, and the occassional Machiavellan politician) tend to gain levels more quickly, and it's not uncommon for someone to reach about 12th level by middle age, and then retire. Since my world uses Arcana Evolved as a base, there are few Outsiders, D&D Giants, powerful Undead, or Dragons to fill out the upper CR ranges, and so most people do not go much higher than 12th level unless they've spent their whole lives "level grinding" and killing masses of the world's common monsters (CR 1-7). Generally once one has reached level 12, it is far more lucrative to go into politics or business simply because an adventurer has both the skills and the starting capitol to ensure their position in society as the nouveau riche. There are of course, a few exceptions... Robert "4th through 12th level seems to be ideal for my gaming style" Ranting [/QUOTE]
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