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How Dangerous is your campaign world?
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<blockquote data-quote="Arkhandus" data-source="post: 3618344" data-attributes="member: 13966"><p>Eh, my homebrews are kinda dangerous to the average joe, but the chances of being subjected to an orcish raid, random chuul attack, or similar are fairly low since people have managed to establish fairly good civilized areas.</p><p></p><p>That is, with enough patrolling and pre-emptive attacks, the local monsters and tribes will learn to back off and usually stay away rather than risk the civilized folk bringing a small army to bear. Simple-minded beasts will just learn to stay away if, for instance, every other time they go sniffing around the farm for man-meat, someone grazes them with a crossbow bolt.</p><p></p><p>Travel can be dangerous, for sure, but that's why people need caravan guards or bodyguards! Good work for an adventurer early on while they're still looking for some way to make a name for themselves.</p><p></p><p>Farmer Bob can take his stuff to market without a problem because his farm's fairly close to the nearest town or village, and enough years of patrolling by guards has driven off most beasts and savages, at least such that they're highly unlikely to attack.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3618344, member: 13966"] Eh, my homebrews are kinda dangerous to the average joe, but the chances of being subjected to an orcish raid, random chuul attack, or similar are fairly low since people have managed to establish fairly good civilized areas. That is, with enough patrolling and pre-emptive attacks, the local monsters and tribes will learn to back off and usually stay away rather than risk the civilized folk bringing a small army to bear. Simple-minded beasts will just learn to stay away if, for instance, every other time they go sniffing around the farm for man-meat, someone grazes them with a crossbow bolt. Travel can be dangerous, for sure, but that's why people need caravan guards or bodyguards! Good work for an adventurer early on while they're still looking for some way to make a name for themselves. Farmer Bob can take his stuff to market without a problem because his farm's fairly close to the nearest town or village, and enough years of patrolling by guards has driven off most beasts and savages, at least such that they're highly unlikely to attack. [/QUOTE]
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