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How Dangerous is your campaign world?
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<blockquote data-quote="painandgreed" data-source="post: 3619897" data-attributes="member: 24969"><p>Somewhat dangerous, but depends where you are living. In civilized areas, you pretty much have to worry about bandits and the like. In the wilderness, which there is lots of it is fairly dangerous as monsters live there as well as things like stirges and orcs. Not so dangerous as to wipe out normal animals or every wandering peasant, but it does tend to the 1% chance you'll run into something that you can't handle. The solution is to run or hide. Everybody has levels so your average commoner in his 20's is probably a commoner 3 or so with enough hit points to take a hit or two while running. Few things, intelligent or not (except PCs), tend to fight to the death unless cornered. On the borderlands, farmers live in protected villages with watches and sturdy huts. In signs of trouble, they flee to their homes and lock themsevles in which are more than proof against all but the largest monsters and would take creatures like orcs a good time to chop down the thick doors or walls. Once they can, they notify the local lord who fights the threat or hires somebody else to do so. Typically, monsters tend to leave villagers in their huts alone wandering elsewhere after a while. Orcs and bandits do the same after taking what they can, because leaving the villagers allive means there will be stuff to steal next season too. Most villagers have some level of Know(Nature) or such so they can keep the lookout for dangerous things like giant insects, slimes, stirges, etc that might inhabit their sheds or barns.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3619897, member: 24969"] Somewhat dangerous, but depends where you are living. In civilized areas, you pretty much have to worry about bandits and the like. In the wilderness, which there is lots of it is fairly dangerous as monsters live there as well as things like stirges and orcs. Not so dangerous as to wipe out normal animals or every wandering peasant, but it does tend to the 1% chance you'll run into something that you can't handle. The solution is to run or hide. Everybody has levels so your average commoner in his 20's is probably a commoner 3 or so with enough hit points to take a hit or two while running. Few things, intelligent or not (except PCs), tend to fight to the death unless cornered. On the borderlands, farmers live in protected villages with watches and sturdy huts. In signs of trouble, they flee to their homes and lock themsevles in which are more than proof against all but the largest monsters and would take creatures like orcs a good time to chop down the thick doors or walls. Once they can, they notify the local lord who fights the threat or hires somebody else to do so. Typically, monsters tend to leave villagers in their huts alone wandering elsewhere after a while. Orcs and bandits do the same after taking what they can, because leaving the villagers allive means there will be stuff to steal next season too. Most villagers have some level of Know(Nature) or such so they can keep the lookout for dangerous things like giant insects, slimes, stirges, etc that might inhabit their sheds or barns. [/QUOTE]
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