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General Tabletop Discussion
*Dungeons & Dragons
How Darkness helps the dungeon crawl experience immensely.
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<blockquote data-quote="Oofta" data-source="post: 8660467" data-attributes="member: 6801845"><p>When I was using VTT I used darkness on a fairly regular basis and it made a huge difference in how people interacted and their party coordination. Throw the darkness spell and tell them they hear a noise and then only "ping" the general direction? Truly terrifying. Area in total darkness that has multiple branching paths and corridors? Amazing how quickly the party can get split up. Another fun thing to do was have heavy mist so people can only see a sphere around them of 5-10 feet. Then have creatures with reach further than they can see attack. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f608.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":devilish:" title="Devil :devilish:" data-smilie="29"data-shortname=":devilish:" /> </p><p></p><p>On the other hand I kind of hate playing remotely so those things just don't really translate well. Because of the ubiquity of darkvision (which is a mistake IMHO), the impact of darkness is largely ignored. It helps to remember that darkvision only grants dim light which imposes disadvantage on perception, but only so much. If anyone in the party relies on a light source, it does make ranged attacks from the darkness far more threatening, In some cases can make what would otherwise be a relatively easy encounter far more deadly, but that gets old if used too often.</p><p></p><p>It <em>can</em> still add to an air of apprehension and add to the tension but it's something I tend to use sparingly. If used too often when playing in person, unlike when doing VTT, it kind of feels forced. Like "ooh, the DM is trying to scare us" because people are so used to virtually ignoring it. Fun now and then, not something I use often.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8660467, member: 6801845"] When I was using VTT I used darkness on a fairly regular basis and it made a huge difference in how people interacted and their party coordination. Throw the darkness spell and tell them they hear a noise and then only "ping" the general direction? Truly terrifying. Area in total darkness that has multiple branching paths and corridors? Amazing how quickly the party can get split up. Another fun thing to do was have heavy mist so people can only see a sphere around them of 5-10 feet. Then have creatures with reach further than they can see attack. :devilish: On the other hand I kind of hate playing remotely so those things just don't really translate well. Because of the ubiquity of darkvision (which is a mistake IMHO), the impact of darkness is largely ignored. It helps to remember that darkvision only grants dim light which imposes disadvantage on perception, but only so much. If anyone in the party relies on a light source, it does make ranged attacks from the darkness far more threatening, In some cases can make what would otherwise be a relatively easy encounter far more deadly, but that gets old if used too often. It [I]can[/I] still add to an air of apprehension and add to the tension but it's something I tend to use sparingly. If used too often when playing in person, unlike when doing VTT, it kind of feels forced. Like "ooh, the DM is trying to scare us" because people are so used to virtually ignoring it. Fun now and then, not something I use often. [/QUOTE]
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