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General Tabletop Discussion
*Dungeons & Dragons
How Darkness helps the dungeon crawl experience immensely.
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<blockquote data-quote="Celebrim" data-source="post: 8661191" data-attributes="member: 4937"><p>Agreed in principle, but in practice this one of the impossible things (along with for example, realistic currency, realistic linguistics, and large numbers of NPCs acting in the same scene). I've got like 100 hours experience in wild caves, and I care about these things but it's just so difficult to pull off.</p><p></p><p>The trouble is that light sources vary so much that it makes improvising the descriptions of areas very difficult. You have to work out what the players can see from their vantage in the room from any entrance they happen to have come in from. This becomes doubly impossible when, as is common, different characters have different visual acuity and different light sources. Generally speaking, darkness is present and it sometimes matters, but I can only make use of it fully when the area is so large that no one in the party can clearly see the full extent of it. </p><p></p><p>I think darkness is something best implemented in a cRPG or with computer tools.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 8661191, member: 4937"] Agreed in principle, but in practice this one of the impossible things (along with for example, realistic currency, realistic linguistics, and large numbers of NPCs acting in the same scene). I've got like 100 hours experience in wild caves, and I care about these things but it's just so difficult to pull off. The trouble is that light sources vary so much that it makes improvising the descriptions of areas very difficult. You have to work out what the players can see from their vantage in the room from any entrance they happen to have come in from. This becomes doubly impossible when, as is common, different characters have different visual acuity and different light sources. Generally speaking, darkness is present and it sometimes matters, but I can only make use of it fully when the area is so large that no one in the party can clearly see the full extent of it. I think darkness is something best implemented in a cRPG or with computer tools. [/QUOTE]
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How Darkness helps the dungeon crawl experience immensely.
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