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General Tabletop Discussion
*Dungeons & Dragons
How Darkness helps the dungeon crawl experience immensely.
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<blockquote data-quote="delericho" data-source="post: 8663135" data-attributes="member: 22424"><p>I agree, and it's really unfortunate.</p><p></p><p>The thing is, I think a lot of these things were introduced to the game specifically for that purpose - after a while Gygax's players got sick of tracking encumbrance (or just wanted to carry more), so Tenser's Floating Disk and the bag of holding were born. They got sick of tracking arrows, hence the quiver of Ehlonna, and so forth. As the party gained in levels, these things became more and more common, and so some aspects of the resource management went away.</p><p></p><p>But as the editions have progressed, and especially with 5e, these things have come earlier and earlier. To the point where now groups can just opt out of entire elements of the resource management from the get-go.</p><p></p><p>(But my biggest frustration is that in some cases a player may choose the Ranger class, say, because they <em>want</em> to interact with that element of the game and want their character to be good at it, only for the option they have chosen to completely negate the very thing they wanted to do.)</p></blockquote><p></p>
[QUOTE="delericho, post: 8663135, member: 22424"] I agree, and it's really unfortunate. The thing is, I think a lot of these things were introduced to the game specifically for that purpose - after a while Gygax's players got sick of tracking encumbrance (or just wanted to carry more), so Tenser's Floating Disk and the bag of holding were born. They got sick of tracking arrows, hence the quiver of Ehlonna, and so forth. As the party gained in levels, these things became more and more common, and so some aspects of the resource management went away. But as the editions have progressed, and especially with 5e, these things have come earlier and earlier. To the point where now groups can just opt out of entire elements of the resource management from the get-go. (But my biggest frustration is that in some cases a player may choose the Ranger class, say, because they [I]want[/I] to interact with that element of the game and want their character to be good at it, only for the option they have chosen to completely negate the very thing they wanted to do.) [/QUOTE]
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How Darkness helps the dungeon crawl experience immensely.
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