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General Tabletop Discussion
*Dungeons & Dragons
How Darkness helps the dungeon crawl experience immensely.
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<blockquote data-quote="Hussar" data-source="post: 8663185" data-attributes="member: 22779"><p>Sorry, yes, I should have mentioned the ranged attacks thing. My bad. </p><p></p><p>The point being, a light spell is REALLY small. And, unless you have multiple casters all with light spells, you're still going to have to use torches or lanterns. I know in our group, we have one character with no dark vision at all, who is constantly in need of light, a couple of characters with dark vision and one warlock with Devil's Sight. Since Fantasy Grounds actually differentiates all of these, it is really neat to see how everyone actually sees the game differently. Half the players are black and white, the Devil's Sight character gets the full color experience and the guy with the lantern is in the center of a lit circle. </p><p></p><p>Add in LOS things like corners and pillars and whatnot, and you get many situations where some characters can see the baddies, but not all. Which can get into all sorts of interesting tactical issues. Right now, my group is adventuring in the Shadowfell, so, lighting is a HUGE issue. Lighting a lantern is basically ringing the dinner bell for all and sundry to come and eat you. Like I said, adding in Skulker Feats to baddies gets to be all kinds of fun. 30 feet away from the guy with the light spell? No problem. I'm in dim and I can hide right in front of him. </p><p></p><p>Like I said, doing lighting on a virtual tabletop is where VTT play absolutely glows. It's one of the few areas where I think you can definitively say that VTT play is better than tabletop. There really aren't many areas where you can say that. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 8663185, member: 22779"] Sorry, yes, I should have mentioned the ranged attacks thing. My bad. The point being, a light spell is REALLY small. And, unless you have multiple casters all with light spells, you're still going to have to use torches or lanterns. I know in our group, we have one character with no dark vision at all, who is constantly in need of light, a couple of characters with dark vision and one warlock with Devil's Sight. Since Fantasy Grounds actually differentiates all of these, it is really neat to see how everyone actually sees the game differently. Half the players are black and white, the Devil's Sight character gets the full color experience and the guy with the lantern is in the center of a lit circle. Add in LOS things like corners and pillars and whatnot, and you get many situations where some characters can see the baddies, but not all. Which can get into all sorts of interesting tactical issues. Right now, my group is adventuring in the Shadowfell, so, lighting is a HUGE issue. Lighting a lantern is basically ringing the dinner bell for all and sundry to come and eat you. Like I said, adding in Skulker Feats to baddies gets to be all kinds of fun. 30 feet away from the guy with the light spell? No problem. I'm in dim and I can hide right in front of him. Like I said, doing lighting on a virtual tabletop is where VTT play absolutely glows. It's one of the few areas where I think you can definitively say that VTT play is better than tabletop. There really aren't many areas where you can say that. :D [/QUOTE]
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