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How Defeat this Coffelock Villain?
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<blockquote data-quote="ClaytonCross" data-source="post: 7285753" data-attributes="member: 6880599"><p>Ok...</p><p></p><p>"GM appears to be playing the extreme long range game, I am going to guess he was not kind enough to give full cover, but if the wizards have Wall of Stone they can make some and his attacks are useless.</p><p></p><p>If ether of your Wizards choose teleport then you could get out of dodge and try and draw the player to an enclosed low roof battleground.</p><p></p><p>If ether of your Wizards / sorcerer / bard choose Dimension Door with 500ft range you could teleport an ally going next and both attempt to grapple the Coffelock at which time you all drop like rock and go splat from 450ft. ...or you can just use it to teleport out of there."</p><p></p><p></p><p></p><p></p><p>So what about ... Dimension Door Otiluke’s Resilient Sphere which is not subject to freedom of movement, land on the sphere and push him down. Also, all my other suggestions work.</p><p></p><p>Also, freedom of movement does not resist stun effects which would make him fall if flying.</p><p></p><p>Still Wall of stone is your best bet up front, Darkness, illusionary terrain, d&d 5e blindness/deafness also works because the attacks he is using require line of sight. You don't have to kill him right away start shutting him down first. Then run or keep working on it.</p></blockquote><p></p>
[QUOTE="ClaytonCross, post: 7285753, member: 6880599"] Ok... "GM appears to be playing the extreme long range game, I am going to guess he was not kind enough to give full cover, but if the wizards have Wall of Stone they can make some and his attacks are useless. If ether of your Wizards choose teleport then you could get out of dodge and try and draw the player to an enclosed low roof battleground. If ether of your Wizards / sorcerer / bard choose Dimension Door with 500ft range you could teleport an ally going next and both attempt to grapple the Coffelock at which time you all drop like rock and go splat from 450ft. ...or you can just use it to teleport out of there." So what about ... Dimension Door Otiluke’s Resilient Sphere which is not subject to freedom of movement, land on the sphere and push him down. Also, all my other suggestions work. Also, freedom of movement does not resist stun effects which would make him fall if flying. Still Wall of stone is your best bet up front, Darkness, illusionary terrain, d&d 5e blindness/deafness also works because the attacks he is using require line of sight. You don't have to kill him right away start shutting him down first. Then run or keep working on it. [/QUOTE]
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