Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How Defined is Your Magic?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aaron L" data-source="post: 3088345" data-attributes="member: 926"><p>Nothing so severe. Actually, something as simple as a coldball Id probably just allow a Wizard or Sorcerer to take on level up, as you said. I see Fireball as being something easier to produce, as creating heat to make fire Id say would be easier than destroying heat to cause an explosion of cold, but mechanically it would still just be a D6/level and the same power as Fireball, so I'd just let the caster say they were researching it without the cost involved (isnt that kind of the default assumption for Wizards spells gained from level up?) Simple thing to allow, no balance worries, and a nice bit of variety. </p><p></p><p>A sonic ball, on the other hand, Id say is just barely out of the ordinary enough that Id probably require research for (but maybe not, I havent really encountered it yet, I might just allow a caster to take that on level up, too.) I'd still easily allow the spell, but as sonic damage (and sonic resistance) is a bit more rarely encountered, Id make them pay the research costs just as a matter of DM judgement.</p><p></p><p>Im pretty lenient about things like that. Like I said, I freely allow healing spells for arcane, casters (with a slight level adjustment <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) and I think thats pretty open-minded <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Aaron L, post: 3088345, member: 926"] Nothing so severe. Actually, something as simple as a coldball Id probably just allow a Wizard or Sorcerer to take on level up, as you said. I see Fireball as being something easier to produce, as creating heat to make fire Id say would be easier than destroying heat to cause an explosion of cold, but mechanically it would still just be a D6/level and the same power as Fireball, so I'd just let the caster say they were researching it without the cost involved (isnt that kind of the default assumption for Wizards spells gained from level up?) Simple thing to allow, no balance worries, and a nice bit of variety. A sonic ball, on the other hand, Id say is just barely out of the ordinary enough that Id probably require research for (but maybe not, I havent really encountered it yet, I might just allow a caster to take that on level up, too.) I'd still easily allow the spell, but as sonic damage (and sonic resistance) is a bit more rarely encountered, Id make them pay the research costs just as a matter of DM judgement. Im pretty lenient about things like that. Like I said, I freely allow healing spells for arcane, casters (with a slight level adjustment :)) and I think thats pretty open-minded :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How Defined is Your Magic?
Top