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How Defined is Your Magic?
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<blockquote data-quote="painandgreed" data-source="post: 3088417" data-attributes="member: 24969"><p>I see the spells in the PHB to be the most common of the spells that are wide and far known. Published spells from other sources (let's say only WotC and Paizo) are spells that are rarer and known by fewer mages, possbily none. They could be learned from other mages if those mages were tracked down and the spells traded for. Typically, I see spells as the currency between mages more than money. Trade one spell for another so they are closely guarded and mages are careful not to let their spells become too widely known or they become devalued. Simple stuff like energy changes would be pretty simple to learn and could probably be found by asking around and paying. More exotic spells may cost more or involve much role-playing to earn. Othere exist merely as examples of what player can make should they decide to make their own spells. Even sorcerers must learn their spells from others who will guard their most prized spells closely (or give them to their most prized students).</p><p></p><p>Similarly, divine spells are prayers that the player learns. To learn an obscure divine spell, they may have to seek out a tomb with the spell in it, be granted it for service to the church, or given it through a dream sent by their god.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 3088417, member: 24969"] I see the spells in the PHB to be the most common of the spells that are wide and far known. Published spells from other sources (let's say only WotC and Paizo) are spells that are rarer and known by fewer mages, possbily none. They could be learned from other mages if those mages were tracked down and the spells traded for. Typically, I see spells as the currency between mages more than money. Trade one spell for another so they are closely guarded and mages are careful not to let their spells become too widely known or they become devalued. Simple stuff like energy changes would be pretty simple to learn and could probably be found by asking around and paying. More exotic spells may cost more or involve much role-playing to earn. Othere exist merely as examples of what player can make should they decide to make their own spells. Even sorcerers must learn their spells from others who will guard their most prized spells closely (or give them to their most prized students). Similarly, divine spells are prayers that the player learns. To learn an obscure divine spell, they may have to seek out a tomb with the spell in it, be granted it for service to the church, or given it through a dream sent by their god. [/QUOTE]
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