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How Defined is Your Magic?
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<blockquote data-quote="Sejs" data-source="post: 3088467" data-attributes="member: 4910"><p>Absolutely no problem on either. In fact I encourage that sort of thing, particularly with wizards (spell research is What They Do) and sorcerers (if it's to the purpose of Being Thematic with their spells known). </p><p> I'd either point them to Shatterfloor (3rd lvl sor/wiz, d4s instead of d6s, creates difficult terrain), suggest it as a 4th lvl spell, or otherwise adjust the particulars of the spell to bring it more in-line. Sonic damage is kinda wicked stuff.</p><p> Ah, the old arcane/divine divide issue. Personally, I've got no real problem with stepping all over that particular line. Wizard wants to cast Cure Light Wounds as a 3rd level spell? Go -right- ahead. </p><p> Then we sit down and confab about how to work it out. Things like spell research are good because they help tie the player to the game world all the more. Involve them in the game more. I like that. Means I'm doing something right as a DM, generally.</p><p> Better at, certainly. Exclusively able to do? No. Not by spell type. If a player wanted to make a 'white' necromancer type wizard who was concerned with the workings of the body and soul (rather than just rolling around raising undead), I would have no problem at all with them having arcane cure spells, arcane spells that bring back the dead, and arcane spells that cure ailments.</p></blockquote><p></p>
[QUOTE="Sejs, post: 3088467, member: 4910"] Absolutely no problem on either. In fact I encourage that sort of thing, particularly with wizards (spell research is What They Do) and sorcerers (if it's to the purpose of Being Thematic with their spells known). I'd either point them to Shatterfloor (3rd lvl sor/wiz, d4s instead of d6s, creates difficult terrain), suggest it as a 4th lvl spell, or otherwise adjust the particulars of the spell to bring it more in-line. Sonic damage is kinda wicked stuff. Ah, the old arcane/divine divide issue. Personally, I've got no real problem with stepping all over that particular line. Wizard wants to cast Cure Light Wounds as a 3rd level spell? Go -right- ahead. Then we sit down and confab about how to work it out. Things like spell research are good because they help tie the player to the game world all the more. Involve them in the game more. I like that. Means I'm doing something right as a DM, generally. Better at, certainly. Exclusively able to do? No. Not by spell type. If a player wanted to make a 'white' necromancer type wizard who was concerned with the workings of the body and soul (rather than just rolling around raising undead), I would have no problem at all with them having arcane cure spells, arcane spells that bring back the dead, and arcane spells that cure ailments. [/QUOTE]
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