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How detailed are your in-game religions?
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<blockquote data-quote="Evilhalfling" data-source="post: 1548540" data-attributes="member: 16991"><p>My Gods have about a paragraph each, but the gods have an impact on the campaign almost exclusively through the acts of thier worshipers.</p><p>They have some myths, creation, why two gods are rivals, and three others are considered strong allies baised on the events rather than powers i.e. the goddess of lies helped the goddess of air win the heart of the god of the sea. but like mhacdebhandia not all gods enforce doctrinal purity, there are good and evil sects of the war god and the goddess of secrets ignores alignment in creating clerics. The gods get fleshed out by PCs - they are in charge of creating rituals, dress and some policy. There are also 3 human saints that can also grant powers the saints have interacted with the players - in visons dreams etc. more than the gods </p><p></p><p>The largest impact the gods have on the players are the holidays - 8 of 15 gods have holidays like feast of the fools, memorial day and the Sale of Iutar -Everything 15% Off! Great for buying and selling found magic items. plus the Saints Days The regular progression of holidays really structures time in the campaign. Woe to the cleric or paladin who is out exploring when his/her holy festival arrives.</p><p></p><p>Most gods have a strong regional presence - serving as patrons for cities or kingdoms. This is primarily beacuse of a roman like incorperation of tribal gods into a single unified system 2000 yrs before. So long ago that the true events are shrouded in secrecy and dogma. Two geographically isolated areas have compleatly different beliefs, and animism is popular amoung the human tribes living at the edge of civilization.</p></blockquote><p></p>
[QUOTE="Evilhalfling, post: 1548540, member: 16991"] My Gods have about a paragraph each, but the gods have an impact on the campaign almost exclusively through the acts of thier worshipers. They have some myths, creation, why two gods are rivals, and three others are considered strong allies baised on the events rather than powers i.e. the goddess of lies helped the goddess of air win the heart of the god of the sea. but like mhacdebhandia not all gods enforce doctrinal purity, there are good and evil sects of the war god and the goddess of secrets ignores alignment in creating clerics. The gods get fleshed out by PCs - they are in charge of creating rituals, dress and some policy. There are also 3 human saints that can also grant powers the saints have interacted with the players - in visons dreams etc. more than the gods The largest impact the gods have on the players are the holidays - 8 of 15 gods have holidays like feast of the fools, memorial day and the Sale of Iutar -Everything 15% Off! Great for buying and selling found magic items. plus the Saints Days The regular progression of holidays really structures time in the campaign. Woe to the cleric or paladin who is out exploring when his/her holy festival arrives. Most gods have a strong regional presence - serving as patrons for cities or kingdoms. This is primarily beacuse of a roman like incorperation of tribal gods into a single unified system 2000 yrs before. So long ago that the true events are shrouded in secrecy and dogma. Two geographically isolated areas have compleatly different beliefs, and animism is popular amoung the human tribes living at the edge of civilization. [/QUOTE]
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How detailed are your in-game religions?
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