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How detailed are your wilderness/overland maps?
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<blockquote data-quote="rounser" data-source="post: 1362005" data-attributes="member: 1106"><p>Shucks...with 3E's speedy level gain, it's quite conceivable to rise from 1st to 20th level in a single 65 mile area stocked with a few villages and dungeons. I think it would be vaguely amusing to spread out the entire GH map and watch reactions as the DM points to a spot and says, "...and the entire campaign I've prepared takes place in this hex." </p><p></p><p>That being the case, perhaps there's a certain responsibility to either advertise it, or offer the opportunity for escape. For example, if the troll den isn't mentioned by the locals, then there might be hints dropped at the lair itself (such as a sleeping troll in the first chamber). Or in the case of the griffons, they might be spotted by the party with time to scamper, as opposed to a surprise ambush which they might receive at higher level. </p><p></p><p>But both of these scenarios rely upon player metaknowledge in that for a 2nd level party, griffons and trolls are out of their league. This is why I think the game calls for a new Knowledge skill for this sort of purpose, Monsterology...there must be design reasons why it was excluded, though, because it seems to be an obvious candidate for a knowledge skill in a D&D world. To hold that the denizens of a fantasy world with trolls in it don't know that they regenerate and are harmed by fire and acid isn't very likely, to say the least...word about this sort of thing spreads quickly you'd think.</p></blockquote><p></p>
[QUOTE="rounser, post: 1362005, member: 1106"] Shucks...with 3E's speedy level gain, it's quite conceivable to rise from 1st to 20th level in a single 65 mile area stocked with a few villages and dungeons. I think it would be vaguely amusing to spread out the entire GH map and watch reactions as the DM points to a spot and says, "...and the entire campaign I've prepared takes place in this hex." That being the case, perhaps there's a certain responsibility to either advertise it, or offer the opportunity for escape. For example, if the troll den isn't mentioned by the locals, then there might be hints dropped at the lair itself (such as a sleeping troll in the first chamber). Or in the case of the griffons, they might be spotted by the party with time to scamper, as opposed to a surprise ambush which they might receive at higher level. But both of these scenarios rely upon player metaknowledge in that for a 2nd level party, griffons and trolls are out of their league. This is why I think the game calls for a new Knowledge skill for this sort of purpose, Monsterology...there must be design reasons why it was excluded, though, because it seems to be an obvious candidate for a knowledge skill in a D&D world. To hold that the denizens of a fantasy world with trolls in it don't know that they regenerate and are harmed by fire and acid isn't very likely, to say the least...word about this sort of thing spreads quickly you'd think. [/QUOTE]
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How detailed are your wilderness/overland maps?
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