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How detailed are your wilderness/overland maps?
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<blockquote data-quote="kigmatzomat" data-source="post: 1363702" data-attributes="member: 9254"><p>Yeah, I know the feeling. But two things: 1) players don't care. No, really, most of them really don't care. 2) the players almost never have enough information to prove you wrong. </p><p></p><p></p><p></p><p>Make decisions that feel good and work with what I want. Then ignore it for a week. Later I pick it up and look at it from the nit-picky standpoint of a rules lawyer who also has a degree in engineering. I find the holes and decide if I want to fix them or consider them part of the setting. </p><p></p><p>Should I remove the excess population based on my limited understanding of medieval agricultural production or create a plot point? Does one of the villages have a relic or maybe a druid grove that quadruples their production? Do the desert nomads hunt thunderworms for food? Is it possible the orcs & goblins sell many of their kind into slavery creating an abnormally high value export that counteracts the low land production? </p><p></p><p>Sometimes that creates the best plot hooks (someone steals the relic, the goblins plan to use their slaves as insiders during invasions, etc) because they feel right. And they add a good dose of flavor even if there's no plot hook. (Mmmm, thunderworm steak.)</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1363702, member: 9254"] Yeah, I know the feeling. But two things: 1) players don't care. No, really, most of them really don't care. 2) the players almost never have enough information to prove you wrong. Make decisions that feel good and work with what I want. Then ignore it for a week. Later I pick it up and look at it from the nit-picky standpoint of a rules lawyer who also has a degree in engineering. I find the holes and decide if I want to fix them or consider them part of the setting. Should I remove the excess population based on my limited understanding of medieval agricultural production or create a plot point? Does one of the villages have a relic or maybe a druid grove that quadruples their production? Do the desert nomads hunt thunderworms for food? Is it possible the orcs & goblins sell many of their kind into slavery creating an abnormally high value export that counteracts the low land production? Sometimes that creates the best plot hooks (someone steals the relic, the goblins plan to use their slaves as insiders during invasions, etc) because they feel right. And they add a good dose of flavor even if there's no plot hook. (Mmmm, thunderworm steak.) [/QUOTE]
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How detailed are your wilderness/overland maps?
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