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Community
General Tabletop Discussion
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How detailed are your wilderness/overland maps?
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<blockquote data-quote="Altalazar" data-source="post: 1444168" data-attributes="member: 939"><p>For wilderness - I have a HUGE world map that I made on a huge hex grid (it folds out to the size of a regular map like you'd get from AAA). I drew it out, based on fault lines discerned from dropping a hard boiled egg and using the cracks on it. Then I drew the moutains and the edges of the main continent (which is what the map really is of - it is probably only 1/2 of the actual world). I colored it all in with colored pencils. It looks rather nice. I then added countries and cities and other details that I planned, and I continue to add detail as parts of the map are "explored" - so there is always room to modify it, though the basic terrain features are all set, such as rivers (which flow from mountains to sea, generally, all set by the egg fault-lines). </p><p></p><p>I note details on the maps as I think of them. Sometimes I'll draw "zoom in" features, but generally, I keep the details pretty sketchy - a wilderness trek will include some random encounters, but I'll also make up more substantial things along the way as well. If the players really showed an interest in exploring an area, I'd probably make something up on the fly if there wasn't already something there, and then continue to detail the area more as the sessions stayed there. In this way, I've managed to build up quite an interesting geography of cities, castles, ruins, and other features - some planned, some from spontaneous exploring. </p><p></p><p>A world map can be VERY VERY big and cover a lot of area, so one will never have everything exactly set - even if you think you do, in "reality" there would probably be even more details there that you had left out, if you were so inclined to expand on it later.</p></blockquote><p></p>
[QUOTE="Altalazar, post: 1444168, member: 939"] For wilderness - I have a HUGE world map that I made on a huge hex grid (it folds out to the size of a regular map like you'd get from AAA). I drew it out, based on fault lines discerned from dropping a hard boiled egg and using the cracks on it. Then I drew the moutains and the edges of the main continent (which is what the map really is of - it is probably only 1/2 of the actual world). I colored it all in with colored pencils. It looks rather nice. I then added countries and cities and other details that I planned, and I continue to add detail as parts of the map are "explored" - so there is always room to modify it, though the basic terrain features are all set, such as rivers (which flow from mountains to sea, generally, all set by the egg fault-lines). I note details on the maps as I think of them. Sometimes I'll draw "zoom in" features, but generally, I keep the details pretty sketchy - a wilderness trek will include some random encounters, but I'll also make up more substantial things along the way as well. If the players really showed an interest in exploring an area, I'd probably make something up on the fly if there wasn't already something there, and then continue to detail the area more as the sessions stayed there. In this way, I've managed to build up quite an interesting geography of cities, castles, ruins, and other features - some planned, some from spontaneous exploring. A world map can be VERY VERY big and cover a lot of area, so one will never have everything exactly set - even if you think you do, in "reality" there would probably be even more details there that you had left out, if you were so inclined to expand on it later. [/QUOTE]
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How detailed are your wilderness/overland maps?
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