Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Detailed is Find the Path?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lonely Tylenol" data-source="post: 2747443" data-attributes="member: 18549"><p>Two things to consider:</p><p>1. The spell only gives information with regard to the recipient. </p><p></p><p>So if you were the recipient, it's unlikely likely it would take into account how unfortunate the antimagic field would be as far as it being a pain in the ass for your animal companion. Since you can pass through the field yourself without difficulty, it probably wouldn't tell you how to avoid the field. However, you might read into the spell that it will tell you the best route that doesn't impair the functioning of the spell itself, since that would impede your egress.</p><p></p><p>2. The spell does not take into account the actions of creatures that aren't the recipient. </p><p></p><p>So no, it wouldn't direct you to unguarded corridors, unless those corridors were shorter. I read the spell as telling you the most direct route, regardless of what's on that route. If there are traps or obstacles, it tells you how to bypass them, but it doesn't decide "well route A is shorter, but there's a hundred traps and a lava field which the recipient will have to bypass by leaping from rock to rock, so let's go with route B, which is longer and safer." </p><p></p><p>In fact, most of the time it just gives you a sense of the direction of the destination, and only tells you which path to take when there is confusion over which of two paths will lead you there. For example, if the destination is north, and you're in a room with a north door that will eventually end in a dead end and a west door that will eventually turn north to find the destination, you'll get the notion that you should go west, since that's the only way to find the destination. But if you enter a room with only an east door and a west door, and both will get you to the destination, which is north, you won't get a clue, since both ways are "the path" to the destination.</p><p></p><p>Find The Path would also not advise you to cast spells unless that would specifically defeat an obstacle you will encounter along the way. For example, if there were a wall of force in your way, and you had Disintegrate, it would tell you to use Disintegrate to remove the wall. Otherwise, it would select a better path. If the destination is inside solid stone, it might tell you to use Passwall, or if that's not available to you it might say "and start digging here."</p></blockquote><p></p>
[QUOTE="Lonely Tylenol, post: 2747443, member: 18549"] Two things to consider: 1. The spell only gives information with regard to the recipient. So if you were the recipient, it's unlikely likely it would take into account how unfortunate the antimagic field would be as far as it being a pain in the ass for your animal companion. Since you can pass through the field yourself without difficulty, it probably wouldn't tell you how to avoid the field. However, you might read into the spell that it will tell you the best route that doesn't impair the functioning of the spell itself, since that would impede your egress. 2. The spell does not take into account the actions of creatures that aren't the recipient. So no, it wouldn't direct you to unguarded corridors, unless those corridors were shorter. I read the spell as telling you the most direct route, regardless of what's on that route. If there are traps or obstacles, it tells you how to bypass them, but it doesn't decide "well route A is shorter, but there's a hundred traps and a lava field which the recipient will have to bypass by leaping from rock to rock, so let's go with route B, which is longer and safer." In fact, most of the time it just gives you a sense of the direction of the destination, and only tells you which path to take when there is confusion over which of two paths will lead you there. For example, if the destination is north, and you're in a room with a north door that will eventually end in a dead end and a west door that will eventually turn north to find the destination, you'll get the notion that you should go west, since that's the only way to find the destination. But if you enter a room with only an east door and a west door, and both will get you to the destination, which is north, you won't get a clue, since both ways are "the path" to the destination. Find The Path would also not advise you to cast spells unless that would specifically defeat an obstacle you will encounter along the way. For example, if there were a wall of force in your way, and you had Disintegrate, it would tell you to use Disintegrate to remove the wall. Otherwise, it would select a better path. If the destination is inside solid stone, it might tell you to use Passwall, or if that's not available to you it might say "and start digging here." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How Detailed is Find the Path?
Top