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How Detailed Would Your Ideal Published Campaign Setting Be?
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<blockquote data-quote="Voadam" data-source="post: 3646583" data-attributes="member: 2209"><p>I gloss over a lot.</p><p></p><p>In Greyhawk I could never follow or care about Oeridian vs. Flan vs. Baklunish and their population migration patterns. The short descriptions of countries and areas worked well for me though and were modular enough that I only needed to read the ones I was dealing with (Verbobonc, Wild Coast, Greyhawk).</p><p></p><p>God history and cosmology are cool and appreciated. It gives me a good top down feel for the world and its conflicts.</p><p></p><p>For getting a handle on a world I like things like the Scarred Lands Ghelspad Gazetteer, enough to give me flavors, history, and ongoing politics without being overwhelming. I never got the Hardcover but feel I have a good feel for the setting.</p><p></p><p>I use the FRCS's regional sections scattershot, focusing only on the areas relevant for the games I play in and not reading all of them for a feel for the setting overall. It is a good reference, but I haven't read it all. I have read the Ravenloft CS 3.0 fully and enjoyed that, very evocative and inspiring for a DM and appropriate info for players (no NPC stats, just rumors and "common knowledge" about NPCs that might or might not be true).</p><p></p><p>I haven't given it much thought but I don't really care for the only class and level descriptions for NPCs (i.e. noble 5) but it is a minor thing. I don't find them that useful a reference, I either want a full statblock or flavor only description so I can tailor their combat competency to my campaign needs.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3646583, member: 2209"] I gloss over a lot. In Greyhawk I could never follow or care about Oeridian vs. Flan vs. Baklunish and their population migration patterns. The short descriptions of countries and areas worked well for me though and were modular enough that I only needed to read the ones I was dealing with (Verbobonc, Wild Coast, Greyhawk). God history and cosmology are cool and appreciated. It gives me a good top down feel for the world and its conflicts. For getting a handle on a world I like things like the Scarred Lands Ghelspad Gazetteer, enough to give me flavors, history, and ongoing politics without being overwhelming. I never got the Hardcover but feel I have a good feel for the setting. I use the FRCS's regional sections scattershot, focusing only on the areas relevant for the games I play in and not reading all of them for a feel for the setting overall. It is a good reference, but I haven't read it all. I have read the Ravenloft CS 3.0 fully and enjoyed that, very evocative and inspiring for a DM and appropriate info for players (no NPC stats, just rumors and "common knowledge" about NPCs that might or might not be true). I haven't given it much thought but I don't really care for the only class and level descriptions for NPCs (i.e. noble 5) but it is a minor thing. I don't find them that useful a reference, I either want a full statblock or flavor only description so I can tailor their combat competency to my campaign needs. [/QUOTE]
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