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How Detailed Would Your Ideal Published Campaign Setting Be?
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<blockquote data-quote="3catcircus" data-source="post: 3646851" data-attributes="member: 16077"><p><strong>It Depends...</strong></p><p></p><p>It depends on *what* detail is included. For me, tons of maps are extremely useful. Imports/exports are useful. Military and nobility composition and hierarchy are useful. A list of taxes are useful. </p><p></p><p>Knowing that, for the purposes of the game, that the average innkeep has a Diplomacy of 8 or an Appraise of 6 is much more useful than giving me full stats for him.</p><p></p><p>Details that are useful == good. Details that are there just to be there == less than useless.</p><p></p><p>As an example: the FRCS book. Having an entry for each region showing imports and exports (along with the map showing rough trade routes) is incredibly useful. What would make it even more useful would be to provide greater detail (i.e. rather than "fruit" as an export for one region and "apples" as an export for another region - provide some consistency). I'd really like the details of just which imports and exports are common items, which are commodities or luxuries, and which are black market only. As a contrast, all of the NPC stat blocks are kind of worthless to me - I have no intention of ever having my players be forced to interact with those types of NPCs on a level requiring the use of a full stat block (i.e. no matter how powerful they get, my PCs *will* be used to mop the floor if they tangle with a Manshoon or Halaster).</p><p></p><p>I also really don't like metaplot or running plot based upon novels being added to subsequent books. I didn't need the Time of Troubles adding new deities, eliminating old ones, then having one of them return to take the place of his bastard child godling, then all that followed by "dead gods" in Lost Empires of Faerun basically allowing the ones eliminated to return in some fashion. Likewise, the whole Shadovar thing I could do without.</p></blockquote><p></p>
[QUOTE="3catcircus, post: 3646851, member: 16077"] [b]It Depends...[/b] It depends on *what* detail is included. For me, tons of maps are extremely useful. Imports/exports are useful. Military and nobility composition and hierarchy are useful. A list of taxes are useful. Knowing that, for the purposes of the game, that the average innkeep has a Diplomacy of 8 or an Appraise of 6 is much more useful than giving me full stats for him. Details that are useful == good. Details that are there just to be there == less than useless. As an example: the FRCS book. Having an entry for each region showing imports and exports (along with the map showing rough trade routes) is incredibly useful. What would make it even more useful would be to provide greater detail (i.e. rather than "fruit" as an export for one region and "apples" as an export for another region - provide some consistency). I'd really like the details of just which imports and exports are common items, which are commodities or luxuries, and which are black market only. As a contrast, all of the NPC stat blocks are kind of worthless to me - I have no intention of ever having my players be forced to interact with those types of NPCs on a level requiring the use of a full stat block (i.e. no matter how powerful they get, my PCs *will* be used to mop the floor if they tangle with a Manshoon or Halaster). I also really don't like metaplot or running plot based upon novels being added to subsequent books. I didn't need the Time of Troubles adding new deities, eliminating old ones, then having one of them return to take the place of his bastard child godling, then all that followed by "dead gods" in Lost Empires of Faerun basically allowing the ones eliminated to return in some fashion. Likewise, the whole Shadovar thing I could do without. [/QUOTE]
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