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How did 4e take simulation away from D&D?
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<blockquote data-quote="Saeviomagy" data-source="post: 5490943" data-attributes="member: 5890"><p>Well, you see, the thing is:</p><p></p><p>The very PRESENCE of craft(scented dragon fat soap) in the game means that in another game, in another time, some player is being told "No! I don't care that you've got this cool idea for making scented dragon fat soap and using it to wash the golden mare so you can get the holy sword! You don't have craft (scented dragon fat soap) so you can't do it! So stop this silly thinking, planning and storytelling and go kill something!".</p><p></p><p>And frankly, that's a lot less fun that if the system encourages the DM to say "ok, sounds like a skill challenge to me. Describe what you're doing to craft the soap, I'll determine the skill DC".</p><p></p><p>D&D has never been a simulation of anything, even when it has tried to be. It's a game, and it's at it's best when everyone remembers that.</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5490943, member: 5890"] Well, you see, the thing is: The very PRESENCE of craft(scented dragon fat soap) in the game means that in another game, in another time, some player is being told "No! I don't care that you've got this cool idea for making scented dragon fat soap and using it to wash the golden mare so you can get the holy sword! You don't have craft (scented dragon fat soap) so you can't do it! So stop this silly thinking, planning and storytelling and go kill something!". And frankly, that's a lot less fun that if the system encourages the DM to say "ok, sounds like a skill challenge to me. Describe what you're doing to craft the soap, I'll determine the skill DC". D&D has never been a simulation of anything, even when it has tried to be. It's a game, and it's at it's best when everyone remembers that. [/QUOTE]
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How did 4e take simulation away from D&D?
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