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How did 4e take simulation away from D&D?
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<blockquote data-quote="BobTheNob" data-source="post: 5490964" data-attributes="member: 82425"><p>Yep. Goodbye skill points. The old 3.x system which looked great when I first read it all those years ago, but which got stale and arbitrary VERY quickly. Compared the 4e. Coming into our 3rd year of playing and the skill system is still holding up.</p><p></p><p>Its more simplistic than 3e's, but thats its strength. It has SOME rules around its usage, buts its utter simplicity allows the DM and Player to fill the blanks, leading to much more open play.</p><p></p><p>Dragon Scented soap? In 3.x you were <u>obligated </u>to have the appropriate crafting skill. In 4e, you wing it. So in 3.x it couldnt be done because you didnt have that ultra obscure crafting skill (and who would?) but in 4e you can.</p><p></p><p>I found this post rather strange in the end, because if I got the OP right, the very thing that was pointed at 4e as being a weakness compared to 3.x I actually consider it far, far stronger in this aspect.</p><p></p><p>Still a little weirded out by this one and kinda curious to here the OP's repsonse.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5490964, member: 82425"] Yep. Goodbye skill points. The old 3.x system which looked great when I first read it all those years ago, but which got stale and arbitrary VERY quickly. Compared the 4e. Coming into our 3rd year of playing and the skill system is still holding up. Its more simplistic than 3e's, but thats its strength. It has SOME rules around its usage, buts its utter simplicity allows the DM and Player to fill the blanks, leading to much more open play. Dragon Scented soap? In 3.x you were [U]obligated [/U]to have the appropriate crafting skill. In 4e, you wing it. So in 3.x it couldnt be done because you didnt have that ultra obscure crafting skill (and who would?) but in 4e you can. I found this post rather strange in the end, because if I got the OP right, the very thing that was pointed at 4e as being a weakness compared to 3.x I actually consider it far, far stronger in this aspect. Still a little weirded out by this one and kinda curious to here the OP's repsonse. [/QUOTE]
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How did 4e take simulation away from D&D?
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