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How did 4e take simulation away from D&D?
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<blockquote data-quote="delericho" data-source="post: 5491412" data-attributes="member: 22424"><p>As others have said, D&D has never been a very good simulation of reality. However, I will agree with you that at least the designers of 3<strong>.0</strong>e paid at least lip service to notions of realism, where the designers of 4e were unabashed in creating a game without reference to the real world (or even the fictions that people <em>think</em> they're emulating when they play).</p><p></p><p>It probably started with the design of d20 Modern, by the way.</p><p></p><p></p><p></p><p>I'm not going to go into an anti-4e rant. However, things like the 1-1-1-1 diagonal, the change to the baseline expectation for character abilities, and the increased rate at which injuries heal all seem to have been introduced with the aim of making the game more fun, while deliberately moving away from notions of realism.</p><p></p><p>Viewed purely as a <em>game</em> (board-, video-, whatever), each of these things probably makes for a better experience. But I'm with you: each of these strains my suspension of disbelief just that bit further. And it can only stretch so far, beyond which I can't treat D&D as a <em>roleplaying</em> game.</p><p></p><p>(The 1-1-1-1 diagonal particularly hurts my engineer's brain - every time a mini moves that way, I can <em>clearly</em> see that it is wrong. It seems very odd to me that 4e is a game so dependent on exact positionings and movements relative to a grid, and yet 4e <em>also</em> took the step of throwing out any notion of correct geometry.)</p></blockquote><p></p>
[QUOTE="delericho, post: 5491412, member: 22424"] As others have said, D&D has never been a very good simulation of reality. However, I will agree with you that at least the designers of 3[b].0[/b]e paid at least lip service to notions of realism, where the designers of 4e were unabashed in creating a game without reference to the real world (or even the fictions that people [i]think[/i] they're emulating when they play). It probably started with the design of d20 Modern, by the way. I'm not going to go into an anti-4e rant. However, things like the 1-1-1-1 diagonal, the change to the baseline expectation for character abilities, and the increased rate at which injuries heal all seem to have been introduced with the aim of making the game more fun, while deliberately moving away from notions of realism. Viewed purely as a [i]game[/i] (board-, video-, whatever), each of these things probably makes for a better experience. But I'm with you: each of these strains my suspension of disbelief just that bit further. And it can only stretch so far, beyond which I can't treat D&D as a [i]roleplaying[/i] game. (The 1-1-1-1 diagonal particularly hurts my engineer's brain - every time a mini moves that way, I can [i]clearly[/i] see that it is wrong. It seems very odd to me that 4e is a game so dependent on exact positionings and movements relative to a grid, and yet 4e [i]also[/i] took the step of throwing out any notion of correct geometry.) [/QUOTE]
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