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How did 4e take simulation away from D&D?
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<blockquote data-quote="NexH" data-source="post: 5491814" data-attributes="member: 15200"><p>With obstacles restricted to 1 square the problem may not seem so important (altough it is still notorious). But let's think of a wide chasm or other wide obstacle/hazardous terrain. Normally, when imaging the situation, one may think of two possibilities: going around the chasm (slow but safe), or jumping over it (which is risky but cinematic and faster). With the current system, in most cases the only sensible option is zig-zaging past it: jumping over it poses a risk without gain.</p><p></p><p></p><p></p><p></p><p>Here the problem comes mostly from the enormous variance of the d20. When comparing with real world parameters, I have found more sanity-preserving to asume that "take 10" results are the only ones that count.</p></blockquote><p></p>
[QUOTE="NexH, post: 5491814, member: 15200"] With obstacles restricted to 1 square the problem may not seem so important (altough it is still notorious). But let's think of a wide chasm or other wide obstacle/hazardous terrain. Normally, when imaging the situation, one may think of two possibilities: going around the chasm (slow but safe), or jumping over it (which is risky but cinematic and faster). With the current system, in most cases the only sensible option is zig-zaging past it: jumping over it poses a risk without gain. Here the problem comes mostly from the enormous variance of the d20. When comparing with real world parameters, I have found more sanity-preserving to asume that "take 10" results are the only ones that count. [/QUOTE]
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How did 4e take simulation away from D&D?
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