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How did 4e take simulation away from D&D?
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5491878" data-attributes="member: 98255"><p>With the Jump examples, I will agree that it does seem ridiculous at first, but as someone else pointed out, with a tailwind or other "lucky" circumstances simulated by a good roll on a d20, it's not that bad. Improbable, yes, but not out of the realm of possibility, since, after all, it is a <em>Fantasy </em>game.</p><p></p><p>If you think the distance is too ridiculous to be believed, as a DM, you could just rule that jump checks are that much harder, until it makes sense for you. Reduce the distance by 25%, or even by half if you want to be super-gritty about it.</p><p></p><p>As for the change of direction, that can also be explained away in a couple of ways. Perhaps the character did a <a href="http://en.wikipedia.org/wiki/Triple_Jump" target="_blank">triple jump</a> (which could also help explain distance). If there was a wall nearby, maybe they did a "wall jump" to alter course. I'm sure there are things I haven't even thought of. If the character has some teleporting ability, maybe a "pivot teleport" to alter their vector part way was all that was needed (pure fluff, of course).</p><p></p><p>But yeah, a big chasm in the middle of the floor - seems unlikely that I'd allow a change of course unless you can give me a fluffy reason to allow it.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5491878, member: 98255"] With the Jump examples, I will agree that it does seem ridiculous at first, but as someone else pointed out, with a tailwind or other "lucky" circumstances simulated by a good roll on a d20, it's not that bad. Improbable, yes, but not out of the realm of possibility, since, after all, it is a [I]Fantasy [/I]game. If you think the distance is too ridiculous to be believed, as a DM, you could just rule that jump checks are that much harder, until it makes sense for you. Reduce the distance by 25%, or even by half if you want to be super-gritty about it. As for the change of direction, that can also be explained away in a couple of ways. Perhaps the character did a [URL="http://en.wikipedia.org/wiki/Triple_Jump"]triple jump[/URL] (which could also help explain distance). If there was a wall nearby, maybe they did a "wall jump" to alter course. I'm sure there are things I haven't even thought of. If the character has some teleporting ability, maybe a "pivot teleport" to alter their vector part way was all that was needed (pure fluff, of course). But yeah, a big chasm in the middle of the floor - seems unlikely that I'd allow a change of course unless you can give me a fluffy reason to allow it. [/QUOTE]
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