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How did 4e take simulation away from D&D?
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<blockquote data-quote="Raven Crowking" data-source="post: 5491892" data-attributes="member: 18280"><p>I'm sure that there is a similar example for turning during a jump. And, as in the examples you use, I am sure some form of "magic" (like, being a unicorn or a demigod) are involved, or some special equipment or circumstances. </p><p></p><p>Either way, I very much doubt that knocking an ooze prone is simply splitting it, because (1) knocked prone =/= split, and (2) the ooze suddenly doesn't become two oozes, both with their own attacks.</p><p></p><p>The point remains: There are a lot of just-as-strange things that can occur as that jump (and very likely do occur more often!). If negating CaGI is a bad idea because, although the entrenched character is an evil genius ranged specialist, it would damage the character's build choices and nerf his abilities gained thereby, why would that be less true for the example of Batrok the Leaper, who leaps farther than the current record, and twists in mid-leap while so doing?</p><p></p><p>I don't see one as substantially different compared to the other.</p><p></p><p>If you are cool with a game in which I can yell at a guy and make him get up ready to go, CaGI a mindless automaton to change its pre-programmed behaviour, or push a several-ton dragon, what's a little turn in mid-air among friends? Why would a rational DM deny that, when so many more-fantastic things are occurring?</p><p></p><p>(And, mind you, if you enjoy those fantastic things, more power to you. I'm just wondering why the mid-air flip & direction change is suddenly a deal-breaker that no rational DM would allow.)</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5491892, member: 18280"] I'm sure that there is a similar example for turning during a jump. And, as in the examples you use, I am sure some form of "magic" (like, being a unicorn or a demigod) are involved, or some special equipment or circumstances. Either way, I very much doubt that knocking an ooze prone is simply splitting it, because (1) knocked prone =/= split, and (2) the ooze suddenly doesn't become two oozes, both with their own attacks. The point remains: There are a lot of just-as-strange things that can occur as that jump (and very likely do occur more often!). If negating CaGI is a bad idea because, although the entrenched character is an evil genius ranged specialist, it would damage the character's build choices and nerf his abilities gained thereby, why would that be less true for the example of Batrok the Leaper, who leaps farther than the current record, and twists in mid-leap while so doing? I don't see one as substantially different compared to the other. If you are cool with a game in which I can yell at a guy and make him get up ready to go, CaGI a mindless automaton to change its pre-programmed behaviour, or push a several-ton dragon, what's a little turn in mid-air among friends? Why would a rational DM deny that, when so many more-fantastic things are occurring? (And, mind you, if you enjoy those fantastic things, more power to you. I'm just wondering why the mid-air flip & direction change is suddenly a deal-breaker that no rational DM would allow.) RC [/QUOTE]
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How did 4e take simulation away from D&D?
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