Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How did 4e take simulation away from D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crazy Jerome" data-source="post: 5491955" data-attributes="member: 54877"><p>You are missing that DM advice wimp out I mentioned. The DM advice is all heavily geared towards going with the latter option. You say yes and let the players go with the fictional reality produced by the rules.</p><p> </p><p>It's not even really bad advice, giving the dedicated effort in the text to make the game as beginner friendly as possible, giving the complexity of the rules. It is also not bad advice giving the historical tendency of new DMs to get a little carried away and strident with, "No." And it never hurts for even experienced DMs to see if they can't find more ways to say, "Yes."</p><p> </p><p>But there are a lot of "exceptions" in the DMG which are unwritten in the DM advice but implied in the nature of the rules. This heavily favors not confusing beginners over showing the options for growth as a DM. A good, experienced DM is, of course, going to look around, realize that this particular table will have a more supple game with filling in the narrative, and go with that. If his players screech when he says, "No" or even "only if you tell me how in a way that satisfies most of us here"--then he will have to bring them along.</p><p> </p><p>Warning--Gross Generalization: This is the Robin Laws versus Luke Crane dichomoty. Laws is all improvisational "Say Yes" all the time, make them succeed, etc. Be nice to your players and thus help them tell the story they imagine. (Read the rules for Faery Tale Deluxe some time.) Crane is rat bastard DM, where "Say Yes" is give on thing A that doesn't matter so that you can get to nasty thing B all the faster, and make them sweat. Instead of saying, "No," you say, "Only if you tell me how to screw over your character if you fail". Be really mean and pushy to your players and thus help them tell the story they imagine. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p> </p><p>4E is a game more supple in the hands of someone who leans towards Crane, with advice that leans heavily towards Laws. But you can't do both at the same time.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5491955, member: 54877"] You are missing that DM advice wimp out I mentioned. The DM advice is all heavily geared towards going with the latter option. You say yes and let the players go with the fictional reality produced by the rules. It's not even really bad advice, giving the dedicated effort in the text to make the game as beginner friendly as possible, giving the complexity of the rules. It is also not bad advice giving the historical tendency of new DMs to get a little carried away and strident with, "No." And it never hurts for even experienced DMs to see if they can't find more ways to say, "Yes." But there are a lot of "exceptions" in the DMG which are unwritten in the DM advice but implied in the nature of the rules. This heavily favors not confusing beginners over showing the options for growth as a DM. A good, experienced DM is, of course, going to look around, realize that this particular table will have a more supple game with filling in the narrative, and go with that. If his players screech when he says, "No" or even "only if you tell me how in a way that satisfies most of us here"--then he will have to bring them along. Warning--Gross Generalization: This is the Robin Laws versus Luke Crane dichomoty. Laws is all improvisational "Say Yes" all the time, make them succeed, etc. Be nice to your players and thus help them tell the story they imagine. (Read the rules for Faery Tale Deluxe some time.) Crane is rat bastard DM, where "Say Yes" is give on thing A that doesn't matter so that you can get to nasty thing B all the faster, and make them sweat. Instead of saying, "No," you say, "Only if you tell me how to screw over your character if you fail". Be really mean and pushy to your players and thus help them tell the story they imagine. :lol: 4E is a game more supple in the hands of someone who leans towards Crane, with advice that leans heavily towards Laws. But you can't do both at the same time. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How did 4e take simulation away from D&D?
Top