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How did 4e take simulation away from D&D?
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<blockquote data-quote="MrMyth" data-source="post: 5491994" data-attributes="member: 61155"><p>Maybe yes, maybe no. </p><p> </p><p>For myself, I've always just assumed that you had to jump in a straight line if you didn't have access to anything that would let you change direction. Even if not in the rules, that feels natural to me. </p><p> </p><p>None of those examples really feel comparable, at least at a system level. The oft-cited example of Come and Get It is a problem with the power, not the system - the problem is it <em>automatically </em>moving people, rather than requiring an attack vs Will to start it off. If it did that, I think most objections would be missing. </p><p> </p><p>Not sure what the giant reference is too. As for the ooze and prone, that doesn't bother me - I can see the value of having prone replaced by some other 'hindered' condition for oozes, as described in whatever imaginative fashion one desires. I can also see the value in oozes that can't be knocked prone, and have no problems giving that ability to them - there <em>are </em>creatures in 4E with similar immunities. </p><p> </p><p>The system's general goal is "Don't make players feel useless". That's cool with me. That doesn't mean everything has to always work, but I think it is a good philosophy to <em>start </em>from. </p><p> </p><p>And by and large, most of these examples are corner cases rather than some core structural integrity lacking in the system. Some amount of the game will always be unrealistic - it took me years to get over the silliness of the hitpoint system - but the rest of it works well enough. </p><p> </p><p>And when you do come across some part of the rules that isn't strictly delineated and leads to a silly example... the DM can step in. Honestly, I've found 4E <em>more </em>supportive of DM rulings that 3rd Edition was - though even there, the difference is slight. I'm not likely to let someone jump across a field in circles in 4E, even if the rules don't explicitly prohibit it, any more than I'm likely to let high level PCs survive falling from orbit, simply because the rules say they only take 20d6.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5491994, member: 61155"] Maybe yes, maybe no. For myself, I've always just assumed that you had to jump in a straight line if you didn't have access to anything that would let you change direction. Even if not in the rules, that feels natural to me. None of those examples really feel comparable, at least at a system level. The oft-cited example of Come and Get It is a problem with the power, not the system - the problem is it [I]automatically [/I]moving people, rather than requiring an attack vs Will to start it off. If it did that, I think most objections would be missing. Not sure what the giant reference is too. As for the ooze and prone, that doesn't bother me - I can see the value of having prone replaced by some other 'hindered' condition for oozes, as described in whatever imaginative fashion one desires. I can also see the value in oozes that can't be knocked prone, and have no problems giving that ability to them - there [I]are [/I]creatures in 4E with similar immunities. The system's general goal is "Don't make players feel useless". That's cool with me. That doesn't mean everything has to always work, but I think it is a good philosophy to [I]start [/I]from. And by and large, most of these examples are corner cases rather than some core structural integrity lacking in the system. Some amount of the game will always be unrealistic - it took me years to get over the silliness of the hitpoint system - but the rest of it works well enough. And when you do come across some part of the rules that isn't strictly delineated and leads to a silly example... the DM can step in. Honestly, I've found 4E [I]more [/I]supportive of DM rulings that 3rd Edition was - though even there, the difference is slight. I'm not likely to let someone jump across a field in circles in 4E, even if the rules don't explicitly prohibit it, any more than I'm likely to let high level PCs survive falling from orbit, simply because the rules say they only take 20d6. [/QUOTE]
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How did 4e take simulation away from D&D?
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