Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How did 4e take simulation away from D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tiitha" data-source="post: 5493448" data-attributes="member: 96029"><p>Sorry for taking such a long time to reply to my own thread!</p><p></p><p>I've been trying to get some friends to try 4e so I can run an experimental game, but they seem to believe that 4e is inferior to 3.5. It's all the stuff taken out of 4e that makes it less fun to role play, like less alignments and less skills.</p><p></p><p>I realize you can make up for these things though, like Good can also be Chaotic Good for example, but they don't seem to like it because it's less structural, or "lazy" as one of my DMing friends likes to call it. I suppose that structure is what gives a lot of that simulation we role players enjoy.</p><p></p><p>4e has taken out a lot of structural rules that 3.5 had laid out for players to pick up. You CAN always make exceptions to change anything, but it would be nice if WotC could write a supplement to fill in some of stuff they took out.</p><p></p><p></p><p>As for the movement grid discussion, I understand how moving around specifically can take a lot of realism out. As a big lover of Dungeon Tiles, I can't stay away from the square grid format. Since real life is not so exact, I estimate long diagonals, unless it's around a hard corner. Depending on the terrain type or character's condition, they might slide or fall short a few feet so they land on a square.</p></blockquote><p></p>
[QUOTE="Tiitha, post: 5493448, member: 96029"] Sorry for taking such a long time to reply to my own thread! I've been trying to get some friends to try 4e so I can run an experimental game, but they seem to believe that 4e is inferior to 3.5. It's all the stuff taken out of 4e that makes it less fun to role play, like less alignments and less skills. I realize you can make up for these things though, like Good can also be Chaotic Good for example, but they don't seem to like it because it's less structural, or "lazy" as one of my DMing friends likes to call it. I suppose that structure is what gives a lot of that simulation we role players enjoy. 4e has taken out a lot of structural rules that 3.5 had laid out for players to pick up. You CAN always make exceptions to change anything, but it would be nice if WotC could write a supplement to fill in some of stuff they took out. As for the movement grid discussion, I understand how moving around specifically can take a lot of realism out. As a big lover of Dungeon Tiles, I can't stay away from the square grid format. Since real life is not so exact, I estimate long diagonals, unless it's around a hard corner. Depending on the terrain type or character's condition, they might slide or fall short a few feet so they land on a square. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How did 4e take simulation away from D&D?
Top