Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How did 4e take simulation away from D&D?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5494258" data-attributes="member: 42582"><p>I think the 4e rulebooks would have been stronger if they'd worked harder to dispel that generally accepted idea - or to make it clearer where it did or didn't apply. For example: fictional location within a scene matters in combat but often not in skill challenges; details of how something is done (eg I hit high or low) typically doesn't matter in combat but frequently may matter in a skill challenge.</p><p></p><p>Nice point.</p><p></p><p></p><p>As others have said these are both completely feasible in 4e.</p><p></p><p>I haven't noticed this problem in my game - when I have pits and chasms and the like I get some zig-zagging around them but also plenty of jumping.</p><p></p><p></p><p>The fighter in my game who has this power is a polearm fighter. He also has Footwork Lure, and a bunch of feats and items to enhance forced movement. So most of the time when he uses Come and Get It it is just another example of his exercise of battlefield control.</p><p></p><p>For this one, I tend to assume that the recovering PC is responding to some earlier experience with the warlord (a bit like Aragorn's dream sequence with Arwen in the Two Towers movie). That is, the player of the warlord spends the power now in order to introduce a retcon into the story. (So a metagame mechanic, but not one that has to be divorced from the fiction.)</p><p></p><p>I've never had the jump or the push come up yet, so can't comment on how I might handle them. For the other two, see above. I don't think either is particularly gonzo by D&D standards.</p><p></p><p>Well, then <em>I'd</em> object, because it wouldn't work for the polearm fighter in my game.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5494258, member: 42582"] I think the 4e rulebooks would have been stronger if they'd worked harder to dispel that generally accepted idea - or to make it clearer where it did or didn't apply. For example: fictional location within a scene matters in combat but often not in skill challenges; details of how something is done (eg I hit high or low) typically doesn't matter in combat but frequently may matter in a skill challenge. Nice point. As others have said these are both completely feasible in 4e. I haven't noticed this problem in my game - when I have pits and chasms and the like I get some zig-zagging around them but also plenty of jumping. The fighter in my game who has this power is a polearm fighter. He also has Footwork Lure, and a bunch of feats and items to enhance forced movement. So most of the time when he uses Come and Get It it is just another example of his exercise of battlefield control. For this one, I tend to assume that the recovering PC is responding to some earlier experience with the warlord (a bit like Aragorn's dream sequence with Arwen in the Two Towers movie). That is, the player of the warlord spends the power now in order to introduce a retcon into the story. (So a metagame mechanic, but not one that has to be divorced from the fiction.) I've never had the jump or the push come up yet, so can't comment on how I might handle them. For the other two, see above. I don't think either is particularly gonzo by D&D standards. Well, then [I]I'd[/I] object, because it wouldn't work for the polearm fighter in my game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
How did 4e take simulation away from D&D?
Top