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How did 4e take simulation away from D&D?
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<blockquote data-quote="Puggins" data-source="post: 5494962" data-attributes="member: 12386"><p>While I will certainly agree with you that such a situation certainly sounds absurd, you're arguing from a position that 4e is fundamentally more absurd than 3.5e, which is wrong.</p><p></p><p>20str human (attainable using 30 point buy) + 4 skill ranks in jump + skill focus in Jump = +12 in jump.</p><p></p><p>DC for 30 foot jump = 30. The 1st level, somewhat exceptional commoner can make or beat the world record as well.</p><p></p><p>You can certainly argue a slight matter of degree (17+ vs. 18+), but the fundamental absurdity is still in place.</p><p></p><p>The bending in mid-air I won't argue. The easy fix (one that should be made, IMO) is that you can't go both west and east or both north and south on the same jump.</p></blockquote><p></p>
[QUOTE="Puggins, post: 5494962, member: 12386"] While I will certainly agree with you that such a situation certainly sounds absurd, you're arguing from a position that 4e is fundamentally more absurd than 3.5e, which is wrong. 20str human (attainable using 30 point buy) + 4 skill ranks in jump + skill focus in Jump = +12 in jump. DC for 30 foot jump = 30. The 1st level, somewhat exceptional commoner can make or beat the world record as well. You can certainly argue a slight matter of degree (17+ vs. 18+), but the fundamental absurdity is still in place. The bending in mid-air I won't argue. The easy fix (one that should be made, IMO) is that you can't go both west and east or both north and south on the same jump. [/QUOTE]
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How did 4e take simulation away from D&D?
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