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How did 4e take simulation away from D&D?
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<blockquote data-quote="MrMyth" data-source="post: 5497044" data-attributes="member: 61155"><p>In the end, I think part of the issue is that this sort of thing will vary by situation. Is the PC trying to do a stunt to suddenly end up 100' away next to an enemy? That seems silly. </p><p> </p><p>In this case, on the other hand? The stunt is providing the benefit of 10 extra feet of movement (by swinging off the chandelier) and potentially a free extra minor action to redraw the dagger as you fall. </p><p> </p><p>If that honestly seems too much benefit for a stunt to provide... well, your call to make, I suppose. And like I said, every scenario is different, and every DM's threshold for what can be accomplished (or how difficult it might be) will vary.</p></blockquote><p></p>
[QUOTE="MrMyth, post: 5497044, member: 61155"] In the end, I think part of the issue is that this sort of thing will vary by situation. Is the PC trying to do a stunt to suddenly end up 100' away next to an enemy? That seems silly. In this case, on the other hand? The stunt is providing the benefit of 10 extra feet of movement (by swinging off the chandelier) and potentially a free extra minor action to redraw the dagger as you fall. If that honestly seems too much benefit for a stunt to provide... well, your call to make, I suppose. And like I said, every scenario is different, and every DM's threshold for what can be accomplished (or how difficult it might be) will vary. [/QUOTE]
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How did 4e take simulation away from D&D?
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