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How did 4e take simulation away from D&D?
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<blockquote data-quote="Crazy Jerome" data-source="post: 5497621" data-attributes="member: 54877"><p>This is what some of them probably meant. The impression they created with too heavy emphasis on the "yes" part is the one that KarinsDad got. I feel very free to say, "No," when warranted, but the DMG text really grates. This is what I referred to early as their "wimping out," on DM advice that was portrayed inconsistently with the game otherwise created.</p><p> </p><p>However, to be fair I don't really know whether they wimped out, had a disagreement among the staff that was never resolved, tried too hard to simplify the advice for beginners, or simply wrote poorly. Given the nature of some of the DM advice in other products by some of the DMG authors, I'm inclined to believe it was wimping out. Given the effort made to make the game beginner friendly elsewhere, i'm inclined to be more charitable at times.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5497621, member: 54877"] This is what some of them probably meant. The impression they created with too heavy emphasis on the "yes" part is the one that KarinsDad got. I feel very free to say, "No," when warranted, but the DMG text really grates. This is what I referred to early as their "wimping out," on DM advice that was portrayed inconsistently with the game otherwise created. However, to be fair I don't really know whether they wimped out, had a disagreement among the staff that was never resolved, tried too hard to simplify the advice for beginners, or simply wrote poorly. Given the nature of some of the DM advice in other products by some of the DMG authors, I'm inclined to believe it was wimping out. Given the effort made to make the game beginner friendly elsewhere, i'm inclined to be more charitable at times. [/QUOTE]
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How did 4e take simulation away from D&D?
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